Constant slows and stuns. Impossible to play a close range class

So I played a couple of bg’s on my warrior now and It was impossible to play the while class as any range class could just spam slows and or freeze me in place constantly with me barely even able to get out of them on rare occasion. From time to time i could blade storm which would remove slows for 4 seconds and then I have bloodrage which would remove all effects once but not make me immune for a time. In other words I could be slowed again instantly. It was literally impossible to play my class as even when I slowed they could just jump or blink away. Any tips on how to negate this or are others also not able to play close range classes at all anymore as the game does not allow you.

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I have the opposite experience in lower levels. Playing a caster, then a warrior suddenly appears, starts swinging at me - in this situation, I can only cast ‘instant’ things, while the warrior quickly slices me to little pieces.

You have leap,charge + bladestorm.
On the other hand priest has nothing to clear off slows/roots, it could be 10x worse id say

Are you talking primarily about 1v1 encounters, or group fights?
In my experience, unless you’re a mage, druid or monk, it’s damnably hard to shake a warrior who gets alone time with you.
If more than one opponent starts harassing you however, it’s only natural that you’ll run out of gap closers.

If you didn’t before, always try to have teammates with you. You’re more likely to get uptime on a target that’s already pressured.

Ofc brother! Its not like warlock have 10cc to shut us down totaly when doing free dmg. Go roll warrior now and try to catch whatever class that have some movement speed and slows. Ofc we can spec double charge but then we have no stun. Its impossible now to catch anything. And its big nerf for BG bc its totally bs that one slow can totally put you out of fight. Just imagine the fun fighting arcane with spamable slow :slight_smile: Idk what they even thought doing this and changing it to this worthless pvp talent that remove slow(ofc it costs 5% of your hp…lol) and then they just reapply it and bam you are slowed again… meanwhile warlocks got movement buffs like free teleport…

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You’re right, it’s not like they do. Warlocks have one interruptable stun with a cast time and projected area, death coil, and fear. Demo also has an instant stun, but nobody plays demo.

3 separate CCs, one of which is spamable but quickly reaches DR cap, and if I remember correctly, warriors have abilities that break fear.
Slow-wise, they have curse of exhaustion, which may or may not be spammable, I don’t currently play my lock so I don’t recall.
Warlocks have zero abilities that increase movement speed (unless you spec into burning rush, which you just don’t), gate, and portal.
So 2 teleports and regular movement speed the rest of the time.

Warriors get a root with their charge, a gap closer with leap, can stun if talented into it, can fear with intimidating shout, and can interrupt fear/shadowfury. That leaves death coil, circle, or gate (if they’re close enough to their gate and had time to place it pre-fight) in order to shake the warrior.

If we assume the warrior doesn’t immediately charge, but rather thinks ahead and save their gap closers, the warrior can gap close both of the warlock’s teleports, leaving only death coil as their reliable self-peel. It is possible to death coil into shadowfury into fear, but then the duration of the death coil is spent casting shadowfury, the duration of the shadowfury is spent casting fear, and the warrior can (correct me if I’m wrong here) remove the fear.
That leaves slows, which both classes have. The warrior’s hamstring vs the warlock’s curse of exhaustion. If the warrior manages to close the gap at this point, the warlock no longer has tools for getting rid of the warrior, and must try to survive at melee range until one of their ports or death coil is ready again. At this stage the warrior has regained their kick, and can interrupt any fears coming their way. The warrior can also insert stormbolt into this scenario at a strategic point (like if they’re slowed and need to catch up to the lock, or use it as an improvised interrupt). Intimidating shout is another tool they can keep in reserve and use as needed to interrupt a cast.

To me, this seems like a pretty okay situation. Both of the classes have a multitude of tools at their disposal, and depending on how well they use their tools, the warrior or the warlock could end up on top. I don’t see one class as having an unfair advantage over another in terms of their general kit. Now the numbers is another issue I’m not going to touch upon here, especially considering we are currently in the prepatch, and tuning is very likely to be wonky.

Sidenote: We can speculate on hypothetical scenarios all day, and both of us can probably always find a reason why the warrior would lose to the warlock or vice versa, but especially in a BG scenario, we will rarely, if ever be seeing a balanced fight where a fully prepared warrior with all cooldowns ready faces a fully prepared warlock with all cooldowns ready.

HOWEVER:
All of the above is a totally pointless thing to discuss, as the devs have gone on record saying the game isn’t balanced around 1v1. At all.
If one class has a big advantage over another in a duel, that’s something the game is literally not meant to deal with.
If a warrior is unable to catch a frost mage 1v1, it doesn’t matter. PvP is tuned around 3v3 scenarios and similar team fights, where warriors have their own strengths and their own weaknesses. A weakness of the warrior is that they’re easy to CC, and need help sticking to their targets, and there’s nothing wrong with that tbh.
If the warrior ends up being taken out of the fight through CC it means either that the warrior’s team aren’t doing a good enough job helping, or the enemy team are doing a good job shutting them down.

I’ve experienced being completely locked down on many classes, both as a healer and DPS, as high-mobility and low-mobility.
When playing as a MW monk I often experienced being chain-stunned into oblivion with very little chance of counterplay, and that’s okay, because the other team were focusing the healer as they should, and used their tools to make sure I was immobilized, then killed.
If you claim a warrior is completely shut down and put on the sidelines for an entire BG because of an arcane mage simply keeping slow on him, then that sounds like a warrior who likes charging off on his own without his team and making himself a sitting duck for easy CC.

Lol Good warlock will always chain cc with fear and then stun so yes you can interupt it. Dont rly have time to read rest:D he can even bait warrior to use his free out of fear card if hes good

If you did though, you’d catch the part where I mentioned that speculating on dueling scenarios is pretty fruitless.
TL;DR: the game isn’t balanced around putting classes against each other 1v1.

EDIT:
What you’re describing though, is counterplays and tactical thinking. These are very good aspects to have in the game.
It’s nice when classes can do things like baiting, fake-casting, falsifying a go on someone etc, as it brings depth to the game.
A very good player will be able to spot and counter these kinds of things, whereas one with less skill will fall victim to these tricks.
Heaven knows I’ve been on both sides of such encounters, and I’m certainly not good at either predicting, responding to, or setting up such things. However, I’m glad it’s something I can work towards, that can improve the way I play all of my classes (except 8.3 destro lock, where I’d just park somewhere open and go haha chaos bolt go brrr)

EDIT 2: I should clarify I’m using the word “dueling” here in the context of 1v1 in any scenario, not just actual dueling.

I will read it later bro sorry:) gl hf and i was talking about bg not dual. If you don’t have healer with you, you are going to be slowed 24/7

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Yes bro ofc its not like if you charge good warlock will just root you mid charge with insta cast… I rly don’t wanna complain and you ćan call me insta charging warrior but they nerfed it big. Spell reflect ćan now only reflect one spell so tell me if enemy comp catch and cc me or my healer how im able to live through burst without any defensive ? Run around pillar when destro just drop 2s infernal stun with 1sec cb into shadowfury + cb and coil into cb? :smiley: Not even going to write about super healing nerf that could save you. Now you just heal for like 10% after you ofc hit enemy:D (2 min cd btw)and you just spoke to me like im literally fuc$#^G autistic mate… like do they rly dont balance game around 1v1 situation and game looks difrent in arenas with healer and comps? Wow rly? Im amazed with this facts. Imagine that infernal dot do more dmg then my BT or raging blow. And i don’t have nothing against other classes its just feel fuc$i%$G stupid when you must play your sh*t Perfect, use bladestrom to avoid shadowfury, wait for Perfect moment to enranged or kite other classes big cds when other classes just pop super defensive with reflect dmg and just burst.

I see.
If you feel that I talked down to you, that was not my intention.
However, I did get the impression that you were talking about situations where surrounding players were not taken into consideration. I guess that’s my mistake.

I guess the bottom line is that you’re unhappy with a warrior’s ability to survive vs the toolkits of other classes, which is fair.
I’ve played quite a bit of warrior myself, and had a few as partners, so I’m well aware that they’re quite hard pressed when focused and/or CCed.

Our major disagreement appears mainly to be whether this is a gamebreaking problem or not. You feel it is, I feel it isn’t.
There, I suppose we’ll just have to agree to disagree. And that’s okay.

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Have a nice day and bb then. You are one of the chillest person i met on this game with other people argument always end with sh×ttalk:)

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Thanks, and props to you for being civil as well. This was nice. :>

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