Consumables Should Be Updated

Hello,

Feasts (20 main stat) and Runes (18 main stat) or even Flasks (70 main stat) are pretty irrelevant with stat values from 9.2 gear. I still pay for & use these items for every pull as it is how its done but every time I pay 200g for an item that will grant me about 1% stat increase I wince a bit.

Please, introduce new & upgraded consumables with higher stat values, or update these. Please.

7 Likes

Idk man, having all 3 of those gives you 108 extra main stat, that’s quite a few ilvl upgrades in main stat that you get from your consumables, they are fine the way they are.

2 Likes

That increase was 108 at 9.0 as well. Our gear improved and relative importance of that amount of stats decreased by a lot.

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No it did not, (EDIT: I misunderstood, the relevance did go down but that doesn’t make them irrelevant) it’s increased main stat if you have full 252 gear and get a mythic loot item I think except for a weapon not a single piece will give you even close to the amount of main stat those consumables give.

Getting 108 main stat increase is a big chunk. Theres also battle potions that increase you main stat by another huge chunk for a few seconds.

I don’t think you understand what “relative” means, please do not comment until you learn what it means.

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I don’t think you understand the value of main stat so please do not make threads or comments about how they are irrelevant.

Yes I am asking for more of it because I do not understand the value of it. How do you even continue functioning?

4 Likes

If you even do the slighest bit of research yourself you’d see the difference it makes on your overall dps.

Running simulations on single target with and without consumables have a 514 dps difference, irrelevant right? Not really. Theres not many loot pieces that will give you this amount of dps. Matter of fact I’ll run some simulations cross both mythic raid and all dungeons on great vault ilvl and tell you how many pieces give you that or higher amount of dps on ST. I’ll update the post after it’s done.

Feel free to entertain why you think it’s irrelevant.

EDIT: For mythic raid on single target the best dps increase item I can get is a mythic level weapon and that only gives me 382 dps increase.

EDIT: For 278 ilvl dungeon drops another weapon gives me roughly 405 dps increase on ST.

In conclusion the “irrelevant consumables” give my character more dps increase than any single loot item I can loot for the rest of the expansion :slight_smile:

You still do not address my main point. “Relative” importance. That 514 dps was probably 15% of our dps at 9.0 - atm it is more like 5%. The prices for consumables did not go down too much though.

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Why would they need to be buffed when they are still a big chunk of your dps? You don’t really have a point that backs up the reasoning behind buffing them other than “I want more” which isn’t really a good argument for them to buff them in the first place, hope you understand that.

I want them to stay at the same “relative” importance, as I am still paying the same for them. It really is simple.

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They had this in other expansions and did away with it due to people complaining with the multitude of flasks and potions to the point it got confusing and honestly bloated.

Having 1 flask, battle potion and food cross an expansion is a better system than having new ones for every patch, especially when the gain from them is still significant.

Ontop of that, introducing new consumables will only inflate their price for the first few weeks/months and that again will be an issue again because they will become unaffordable.

Also you could alternatively ask your raid leader to provide feasts and cauldrons for your raid and have everybody pay their share or just have it for free.

Then a possible fix could be a sort of buff / aura on us that increase the stats we gain from the same consumables, increasing in value as expansion progresses.

Sample text

“Your ability to metabolise Shadowlands materials increased, allowing you to utilise consumables made with them better”

So same consumables, more value.

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But again, there is no reason to increase their value if they are already valuable.

I could not agree more.

Consumables are exciting at the start of the expansion but they are losing their value over the course of it.
And they are. Consumables ARE stronger the lower your base stats are. Cant wrap my mind around someone telling you any different, lol.

Its true that simply adding more and more verisons of the same stuff might not feel good, but i, for one was always looking forvard to the first content patch adding better gems.

Blizz should absolutely invest some effort here.
And there is no excuse not to.
Id rather have more interesting consumables over the course of the expansion than ****** conduit upgrading.

Remember the bear tartare? Or even movement speed gems from BfA. Why dont we have this kind of customization?!
Recently in SL oils and sharpening stones are cool thing. But they are sooo weak. Blizz could do so much more here. Making professions more relevant and fun again.

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Why have ilvl increases then? Or should we ditch that? Or any power progression? Lol.

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What exactly is your point lmao? It’s pretty ordinary for them to increase/update potions/consumables in raid patches.

You’re arguing for the sake of arguing. Go get some fresh air, champ.

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Why have ilvl increases then? Or should we ditch that? Or any power progression? Lol.

You’re comparing getting new items on a higher ilvl to the same item just increasing in power for no reason. Bad take.

What exactly is your point lmao?

Maybe read the points I gave earlier and you would understand my point. OP complained consumables are irrelevant and I proved otherwise. Just because you fail to grasp the argument doesn’t mean I’m arguing for the sake of arguing.

There is not a single valid argument you can give that requires consumables to increase in power besides “I want”

If the consumables were actually underpowered for the return in power you get from it, I’d agree with op, but they are not that so why buff them? Have some sense. Introducing new items will only make the game more convoluted which is exactly why they decided to remove that way in Shadowlands to begin with.

If anything I’d say make it so the runes stay for 30 min instead of disappear after death so people would feel better about using them.

It’s always been like that. Blizzard don’t want it to become ‘mandatory’

Not a bad take in my opinion. With which you will disagree but it is only your opinion man.

And you honestly are arguing for the sake of it. Just look back at you paragraphs after paragraphs. lol. must have final say and your OPINION is the right one, right?

I personally agree with OP and you simply cannot argue about the fact that consumables, while offering the same stats, are in fact offering less compared to how high your stats go with better gear. Which is what OP was arguing about with you.

It would be great if blizz made consumables spicier.

Gosh, Im out! :smile: