(Controversial) Mythic Key idea - Make Keys universal, remove Keys being tied to specific dungeons in the pool

Let me first of all say that I do love playing Mythic Dungeons. But one thing I hate since the very first steps of playing said Mythic Dungeons, is that keys are locked towards specific dungeons from the pool.

Why can’t it be just a universal key? Why do I have to throw away my key or run a dungeon I don’t want to run in the first place just to hope to get a key for the dungeon I want to run? Why can’t I just have a universal key that I can slot in any dungeon of the pool I want and the level the dungeon has is based on the mythic key used?

Why the unnecessary lock?

Do you realize how much time it would take to convert all dungeons to m+ and tune them properly?

That’s not what I meant.

I meant that, instead of having one key tied to a specific dungeon of the M+ dungeon pool (right now that would be Grimrail Depot, Iron Docks, Mechagon, Karazhan, Tazavesh), the key can be used for any dungeon of that pool.

So, lets say you have a 10+ key. You can go now and use the 10+ key on any dungeon of the pool by your choice instead of being forced to do a specific one.

Was this a bit more clear?

The problem is that people won’t do the hard or “unfun” dungeons. Example: If this idea where implemented in S4 would players only run Junkyard and Iron docks!

It is a appealing idea but I think it would hurt the game in the long run. And those fun dungeons will get old really quick = less players thru the season!

That would mean if you are one of the unfortunate classes who have a great drop from one of the hardest dungeon of the pool you will never be able to do it with a random group, as there will be nobody else other than your class who wants to do that specific dungeon.

This would also apply to other type of keys as well. The easiest dungeon of the pool would be the most popular one, while finding players for everything else will be scarce because people will opt for the easiest key and ignore everything else. This could be for any number of reason, from trash packs being rough, or there is a particularly rough boss for pugs to handle (like lower karazhan).

It would be nice however, to have an option that, after you successfully time a key, the trader, on top of giving you the option to randomize your key, give you a one time a week option to turn the key into a dungeon of your choice. That would give you the option to work towards KSM in your own pace, while for a group it makes it easier to practise a specific key.

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Not if Blizzard puts loot you need or want into the harder dungeons loot pool.

I think it is acceptable and pleasant to ignore the dungeons that are bad. So people will not run the Upper Karazan. So what is wrong with this? I am informed that this dungeon is a unpleasance trash dungeon and if people choose not to run it, that is perfectly fine. With your proposal, it is excellent. People will play what they like and this is how a good video game goes! If you want to run Junker Yards for 10 times consequences, then all power to you.

Because RNG is EXCITING!

I do think it would be interesting to see what dungeons people would choose, especially once you get beyond the targetting of specific drops or KSM etc requirements.

People would most likely opt for the easiest dungeons.

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I choose any dungeon with the gnome! I love the little gnome. They are so cute. They start the fires, and this gives me joy as long as the fire is not on me! If the fire is on me, then I know to blame actually the filth of GOBLIK that pour the coal into my out fit!

Then not any different from now. You still have to run random dungeons with RNG drops to get your gear. Therefore unnecessary change imo!

You can always join someone else key now and run same dungeons as many times you want. The score is more of a problem since 2+ key holders rather invite 3k rio ppl then proper ilvl and score ppl for the key!

But this is just my opinions ofc :slight_smile:

Not really, my friend. It would be 1 layer less of RNG.

Right now it is:

Get right key (layer 1), get right group (layer 2), finish the dungeon (layer 4 - technically), the actual loot (layer 5).

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