I’ve been thinking about this for quite a while now and I think it would be pretty interesting if this happens, especially because the game has only 4 stats nowadays, the last time we had new stats was warlords of draenor, 10 years ago.
Blizzard has been introducing talents that reduce cooldowns left and right and it reminds me of the mastery situation.
Did you know? in classic wow, there are so many talents and tier sets that just give stats and simple dps improvements necessary for your class to function correctly, such as more frost damage for frost mage, more health for tanks, and in cataclysm, blizzard removed all those boring talents and introduced the mastery stat on gear that combined all these necessary bonuses.
A similar situation is happening with cooldown reduction effects, and I’ve seen blizzard do this and then just reduce the cooldown of the ability baseline.
Many other games have this stat and It would change everyone’s rotation significantly and introduce new gear builds where you would probably stack it’s gear if you know you can get another use of your main offensive CD in a boss fight, and if you don’t then you might skip it entirely and get gear of the other stats, it would add more variety in gearing and more skill expression from a boss to boss, from a player to a player.
Let’s face it, what ever stat is simmed to be the best would be the stats used. You are not going to have stat diversity. Make existing stats do interesting things like cooldown reduction for haste.
Mastery is the biggest let down for me, some specs it does very little, it’s just a back door damage/healing increase. Fix mastery.
More stats just makes it more annoying to get gear with your BIS stats, so once again: no thx.
And yes, there will always be 1-2 sec stats thate are better for a spec than others, how they’re named or working doesn’t matter. Less different stats, less headache.
No, it wouldn`t, because the majority would still just blindly assume no matter what level they actually play at that the WoWhead BiS list universally applies to them, and continue to chase those items from LFR /M0 upwards while shunning everything else as useless trash in their ignorance. Simply because they can´t be arsed to actually understand the basics of how stats and DRs work, much less actually sim their own char.
Regardless of the stats you could put 100 stats on an item (Which is a tonne of work for them) and then there would still be a BiS list of all the theorycrafters and content creators who would tell people X stat is useless just get Y stat and so the extra work that went into creating a new stat would be pointless.
Then we look at “well all stats should be equally good”, Then begs the question why bother having the stats at all ?
Haste already does that. For some skills. For others, it does not. Because from a gameplay perspective you want to balance things out a bit.
In the case of RShaman I can tell you that a 2 minute Link, or a 1 minute ascendance would be absolutely game breaking.
And if haste reduced the CD of Riptide to bellow 4 seconds, it would make us OP beyond anything.
That is super hard to balance out. Because on the one hand you would have OP shamans which would need toning down. But… if you do that, anyone that dosent have the right amount of “stats” would be dirt bad.
Many specs have mechanics that reduce the CD of things. You dont need to go far. It already exists in the game, for certain specs where it makes sense.
Because equally good and equally valuable are two different concepts.
All stats improve your performance. Whichever you pick. So they are all equally good.
But some synergize better with your kit. So not all stats are equally valuable.
In contrast to previous iterations of WoW where there were stats that literally did nothing. Or worse, diminished your performance.
So you could to to a new raid/dungeon. Loot an item with more ilvl that actually decreased your performance. So you would not use it. And that felt bad.
I think that they can just do something about the current stat-depending curve first.
They can just increase the baseline haste for all specs, and then tweak certain talents to be situation-specific and each of those talents get more value from different stats. That would hopefully lead to a more diverse stat-spectrum.
I don’t think adding a new stat will do anything but lead to a more challenging balance-work.
What so you mean no “odd builds” ? Of course there are ! Plenty if them.
Its just not as performant as the “meta builds”.
And pretending like we can exist in a world with multiple builds that are all equally performant is total lunacy. There will always be 1 build that performs better than the rest.
And no class stacks 2 stats exclusively. Gear wont allow that.