heya! first post here, i’ve always been annoyed by training rotation on classes with longer cds and having to wait 3-5minutes between every pull on dummies due to cooldowns, would it not be much much better if there was a general ability cd reset after exiting combat with training dummies? or just a extra action button to do it, also a way to generally exit combat with them would be nice as for dotters it can be a pain.
Would be too difficult to implement, and I see tons of abuses with it.
However, they could maybe create 1 NPC next to the dummies, that would allow a cd reset. This would be alot more viable if you ask me.
yeah mby, anything is better than current system, also if you’re worried about abuse, it would probably be possible to enable for wm off or only allied city
If they’re concerned about exploits and whatnot, they should create a training instance where you have everything you need. Target dummies (for different situations), utility NPC and buttons (reset CDs, give timewarp, etc) and other things like that. That’d be nice and useful to practice rotations without waiting for CDs everytime.
so many options that all work, cannot really be that hard of a deal
I agree. When I was learning my Fire Mage rotation at the start of SL. I wanted to practice the Burst rotations, and having to wait for the CD every time was frustration and time consuming.
But on the other hand, I now know how to maximise the gaps between my burst DPS.
My idea for this:
Add a “trainer” NPC in the dummy area that can reset our CDs the same way resetting raid bosses does, once every 30 seconds to prevent any sort of excessive spam. Either that or make it a zone-wide ability on a 30 second cooldown.
Resetting the CDs puts a debuff on the player that, when removed, puts those abilities on their full respective cooldowns. Leaving the dummy zone removes the debuff. This makes it so that it won’t be possible to come in with abilities on CD, reset and leave the zone with CDs ready, while at the same time simply going through the zone will not put any abilities on cooldown as long as you don’t reset them.
Inside the training dummy zone, Bloodlust effects ignore the Sated debuff and don’t apply it, but the effect itself is removed if the player leaves the boundaries of the zone or attacks anything outside of them.
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