The thing is, tanking should NOT be having to press taunt on CD just to not lose aggro to a Firemage who is going bananas with combustion on pull. Without that damage at the moment tanks would not be able to hold aggro without spamming taunt, tank damage is a vital part of holding aggro and when the Mage and DH are doing 100k+ damage I need to do 45k so the boss does not just turn around and decide to slap the dps.
The moment dps damage goes up Tank damage has to go up as well otherwise threat does not work, unless we want to play âwait for 3 sundersâ again.
Also i loves the consistency of Echoing Void more but Blizzard nerf it to the ground so TD for low keys, Versa stacking for high ones. Not really much to play around.
Agreed, id prefer a more controlled source of damage as well but at the end of the day I do need the damage from somewhere to keep up with the secondary stacking of the dps classes.
Yep I mean I wanted to do some higher keys with friends some weeks ago and I had to quickly dump Bonestorm for Red Thirst so even less damage to play around.
I tank on DK as well and I honestly prefer Thirst over bonestorm in most cases, expecially when tanking Nâzoth, bonestorm is flashy but I only use it in lower keys where the objective is just to zerg through them quickly and it does not really matter cause its a fun button to press
This is just the same old same old. We saw it as well with Vengeance back in MoP.
I get that itâs a very motivating power fantasy for a tank to watch himself stand toe-to-toe with 10 mobs, healing himself through massive absorptions, and then destroying them all as well.
But frankly, this is just your class being overpowered. Thatâs right, I think Twilight Devastation on high HP tanks is overpowered; very overpowered.
Itâs fun to be overpowered to some degree, but itâs less fun for those around you. Watching yourself helplessly flail around if attacked for 5 seconds while another guy does the same damage as you and tanks all of the mobs effortlessly is not particularly motivating, and donât even get me started on tanks in PvP.
We should resist the temptation to make tanks OP in order to make them fun. There are better ways.
Entirely agree , this was my point , doing 40k-50k as a tank is already more than enough , having tanks spike at 220k dps because of twilight devastation is not the way to go
There have been on-and-off problems with overtuned tanks multiple times in WoWâs history. This is nothing new.
But Twilight Devastation dials it up to 11.
Iâm surprised arena hasnât been infested with TD spamming tanks yet. I guess itâs still a little too unreliable to actually get kills with - but it sure does blow stuff up in M+ and raids.
They exist but unless the target is immediately in front of the tank it is pretty easy to avoid TD, and at least until recently just piling vers was way more effective in pvp
Yeah, makes sense. Itâs too random to work well in PvP.
But that doesnât change a thing regarding PvE. In PvE thereâs a lot less kiting and mobs arenât that intelligent, so theyâll just straight into every beam and then itâs OP as hell.
Part I hate about it is levelling a fresh 120. I keep dropping corrupted gear, and even though itâs a big upgrade I canât wear it because the thing from beyond double procs and I get caught in the huge eye of corruption.
So then I have to try and plough through the cloak quest line in green gear because I couldnât wear the upgrades I worked hard to get.
Itâs a terrible system, and I hate it to no end.
I agree the way you get the corruption is garbage.
But i disagree that itâs fun when you have all the corruption effects you want.
The only time it was fun imo, was when youâd played the entire tier, had bank full of corruption effects that werenât really what you wanted, but you still had to build a set together, that was fun. The moment the vendor went live tho, it might as well be a trinket proc now, the only limiting factor that prevents you from having the optional setup is your resistance the mix and match is gone.
Yeah but okayletâs dial tank dps down to 50k, and scale up their threat from dmg as a result. What exactly does this achieve apart from:
Making the tank player see smaller numbers âbecause they rolled a tankâ
Make the mobs take longer because the tank now deals paper bag dps
Make the DPS artifically feel better because now the tank has no chance of coming close on the meters.
This is very much a DPS perception issue. Youâre arguing for things to be exactly as they are except changing it so it works through means other than the tank dealing damage âbecause of principleâ? Ehhh? Where does this argument end? No defensives for DPS because âyouâre a DPSâ? No heals or cleanses?
To me it just seems like a peen issue, people donât like it when tanks show up on meters because âthatâs not where they belongâ. It makes the dungeon go faster, is it that big a deal?
The mechanics of it are completely whack iâll agree, random huge procs is dumb as heck. But the idea that tanks âshouldâ deal low damage and just have huge threat modifiers, I donât see the argument. It achieves exactly the same as is the case now regarding aggro, except makes it less dynamic for the tank, slower for the group just so the DPS can feel vindicated that theyâre the only ones dealing real damage? What kind of argument is that?
It wonât make the DPS any more valuable than they already are, it wonât make you actually deal more damage or perform before, but it may well stop certain people playing tank because feeling like youâre contributing something beyond being a sack of HP is quite nice.
Having DPS = threat gives variety in tank builds, dps builds that aim for speed over mitigation for example, more defensive builds, balanced builds. Dialing down dps altogether forces all tank players into a singular âmax defenceâ playstyle. And again, just to make DPS feel âbetterâ or âproperâ about the damage they deal. That is a weak justification.
The thing is DPS are just as OP, I will take Ra den as an example cause its a pretty good one for a Raidfight there is some cleave there is target switching a bit of movement and the rest is Single target dps. Our two firemages average around 95-100k dps I do about 45k dps and I have more uptime because the only time I am not hitting the boss is when I grip the adds to bring them into cleave range.
If the dps and tanks have similar gear and corruption the dps still do more than double if it is a dps spec that is good right now (which is the thing tanks have to hold aggro against), tanks are very far away from overtaking dps if the classes are played decently, I am in no way amazing nor are our mages but we at least hit the buttons in the right order.