Corruption RNG: told you its bad

And I am the opposite; I don’t want to budget. I don’t want to switch out gear and most of all for the love of all that is holy; I DON’T want negative effects on gear. I hate it so much.

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Gearing way always RNG.
Cleanse them if you don’t want
Yeah, that sucks but idk I usually don’t notice on my character bcs I zoom out.
Most of them are balanced now.
Cleanse them x2

On top of that you need to hold on to more gear incase you want to replace one corruption for another in a diff slot later down the line.

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So, how many alternative gear sets should you have to your bags to make an interesting play with gear according to him?
Wasn’t it the same team that justified the removal of reforging and enchants on most slots with the argument that you gain an item and you can’t just equip it straight away?
Not that I really expect an answer, his credibility is about the same as with a politician, basically rock bottom. This is why they have to rely on the media influencers acting as watch dogs to herd the sheep.

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They ALWAYS say they are satisfied with whatever the current system is, until they’re about to change it, or already have changed it.

I remember how they defended 5.0 dailies with their lives and their immortal souls, until they added the Commendations and Stars, (and everyone had their rep by then anyway) and then GC said “oh, maybe we overdid it”. :rofl:

This is not peculiar to Blizzard. ANY company that is halfway sane will never say “oops, sorry, our product is crap because we screwed up.” That way lies bankruptcy.

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I think they know exactly that this is bad system, but they do it because having insanely low drop is easy way to stretch the game longevity.

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  1. No it wasn’t
  2. That defeats the entire corruption mechanic. Why put it in the game in the first place
  3. “I don’t see it so it doesn’t bother me”. That’s what my cat does when she hides behind the curtains.
  4. See 2.
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I can stomach kiss / curse design, I actually quite like it in other solo RPGs / my DnD campaigns etc. However.

It needs to be used sparingly, to highlight the significance or unique properties of an item. Great example of this is an offhand you can still obtain from a quest in the wetlands that is over budget on int but gives negative stamina. It’s a cursed orb from a well written quest chain about a cursed sailor. Storytelling that continues into the quest reward itself.

It doesn’t suit a generic game system, especially not one as far reaching and (When you get down to it) dull as corruption.

“Your gear has a random chance to proc a random effect that deals damage to your targets, at random, or you get some stats.” And as a downside you have to dodge some eyes and a periodic slow.

That’s not compelling gameplay, that’s not interesting or nuanced mechanics. That’s jumping through hoops for RNG damage, not to mention more rng actually devalues a players ability to play their class well, because the damage happens anyway.

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I still like Corruption. I think it’s fun and interesting. Plus it’s something new, and I like exploring and toying around with new things.

I mean, Corruption is only for patch 8.3. So it’s a binary choice of wanting a tier of Corruption or another tier of Titanforging. I’m bored of Titanforging and I think Corruption fits nicely with N’zoth and the Old Gods theme of the patch, so I don’t lament the loss of Titanforging. Rather, good riddance I say.

I’m sure Blizzard will come up with something different from both Titanforging and Corruption in Shadowlands. But for now I more than welcome a tier of Corruption rather than yet another tier of Titanforging.

Epic games does it with Fortnite though. I saw them once twitting “sry guys we messed up this one and we are going to fix it”. They are not a public company though and this makes a difference.

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I am not even in a position to have a single good corruption yet, let alone a selection of good corruptions, however having to carry a huge amount of gear around to swap in is so bad.

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Interesting. Was that a design decision that just didn’t work out, or a clear bug, though? Companies have to cop to bugs; there’s no point in denying them when everyone can see. Also, did they have a short-term fix? As I noted, Blizzard will cop to mistakes when they have a fix being developed or a replacement system on its way.

Idk man, there’s only 1 interview and it’s not there

I do have 2 sets and scraps of corrupted items in my bags I swap in the middle of visions depending on the situation and I appreciate it. I can push it a bit further in easy content or play it safe and ignore the curse affix.

The difference is that I have a lot of sources for my gear (445 is extremely easy to get your hands on) and was lucky with my drops so I have enough corrupted items to play around. Doubt it’s as easy to get to this point at a higher ilevel

I mean yes but the post I replied to was about the quality of said feedback, which isn’t imo an issue. There definitely is positive feedback about the gameplay part of the system admist the complains.

It wasn’t a bug, it was about a new item they introduced being totally overpowered i think, yes i can’t imagine that the change was too deep. For me, what counts is the admission of failure, I appreciate this much more. In the pve version of the game, once there was a bug with miscalculating mission rewards not only they fixed it but they even offered a little gift and an apology.
As i said though, Epic games is a privately held company and maybe this is why they can afford to admit their faults.

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Yeah, it helps when shareholder lawsuits are not a threat. :stuck_out_tongue:

Don’t give me this nonsense. There’s a HUUUUGE difference between how much RNG is actually ‘fun’.

And then be much worse at the game than everyone who doesn’t cleanse. Yeah, that’s a good solution! Oh wait…

Well, I do and I find it highly annoying.

Nope.

Nope.

You make it sound as if Blizzard never admits to having screwed up, done something inadequate, or otherwise not met expectations.

Of course they do that.

But it is unreasonable to expect that because some fans’ sentiment is so strong toward something being a failure, that Blizzard has to admit it being so, otherwise they’re being untruthful.
Of course Blizzard – and any game development company – will always stand behind their own design, otherwise they wouldn’t implement it in the first place. Some professional pride is reasonable. If at some point they then change their opinion due to feedback, the course of time, or unforeseen side-effects, then that’s entirely understandable too.

This notion that Blizzard either has to be infallible in their design, or repent anything and everything that isn’t up to some people’s scrutiny, that’s silly.

Get a bomb and toy around with it in your home.
Sounds like fun? :upside_down_face:

I really, really hope so. I don’t want to see some gearing system in Shadowlands that even remotely resembles corruption.

I’m not.

I guess, yes. But I don’t like that theme to begin with. :weary:

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RNG: never on this level, the layering of RNG in this system has never been in the game before
cleanse: gimping your future progression by cleansing a potentially useful corruption you could use in a couple of weeks does not feel good, maybe if mother offered the chance to “contain” or “seal” it instead of cleansing it, with the option to “unseal” it later on, when you have a higher cloak should have been a better option.
not your problem: not everybody plays fully zoomed out all the time.
balance: no they are still not balanced, far from it.

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Argumentum ad absurdum.

Well that remains to be seen. Ion has said that Corruption is sort of an experiment, and the way it plays out and the feedback Blizzard gets on it, is something they’ll use to develop the new item design system for Shadowlands. Whether that will resemble it, be better or worse, who knows. We’ll see.

Well if it’s any consolation, then it is only for the duration of patch 8.3 as things appear right now.

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