Long ago… way before my own time… guild perks included the infamous “Cash Flow” allowing guilds to generate money based on members looting money off of mobs. The negative side effects including
Inflation of currency
Guilds mass spamming low level zones with invites to get new players to generate money for them
I’m not specifically saying they absolutely should bring it back but I’d like to bring up a discussion on wether or not it could have been pulled off better or in a way that could bring back a similar mechanic.
Directly my though process was that… What if cash flow didn’t generate money but letting the guild members decide on what % of their loot income they might want to give to their guild. Very active guilds could still make money to do things like offering Repair budgets and the like and if its default setting was 0% it would also be difficult for guilds to take advantage of new players as easily
i d love to see perks for guilds make a come back tbh. if its set by default to 0% and only members themselves can adjust how much they want to donate then it could work but i dont really need it back as a perk. i mean, it doesnt take much time to donate x amount of gold once every blue moon anyways.
Only guild perk I want to see returned is Mass Ress. Making it a healer only spell was a huge mistake because most healers can’t be bothered to res, much easier for them to just type “run”