XD Imagine someone at Blizzard’s entering this thread and seeing arguments like that one.
No RDF guys, not now at least Accept it and stop flooding forums with these threads because they won’t change anything.
XD Imagine someone at Blizzard’s entering this thread and seeing arguments like that one.
No RDF guys, not now at least Accept it and stop flooding forums with these threads because they won’t change anything.
You think anyone considers complains? We will play classes/specs who are 30-40% stronger than they were when naxx first released and they dont care that is gonna be a zerg fest. You think they care about anything else? i did Sartharion 3 drakes 10man in Beta, in a pug and wearing dungeon blues and it was supposed to be the hardest 10man raid when it was current.
People who say is more immersive, and oh RDF wasnt added at the start are the one who are happy with this coz they can zerg raids with their OP classes/specs from the start of the expansion and they are ok with it. That wont ruin the game experience but RDF will.
This.
OP can definitely have a different outlook on those things, thats fine. Thats what retail is for, go play that one instead.
I could form a group and fly to any dungeon in wotlk in 4-5 min.
It’s not a big deal and once you make friends you can do more dungeons and you can avoid idiots easyer so win win.
dungeon finder was even more toxic than the gdpk stuff we got now.
Dungeon finder wasn’t toxic though, I think it was just the convenience and ease of being teleported to the dungeon and back again made people not care as much. I’m not sure GDKP falls into the toxic category either, there’s being unfriendly/not nice and then there’s being toxic.
People needed on every single item when it came out.
If you where 3 or 4 ppls you vote kicked anyone who wasnt geared etc.
I stopped to farm dungeons just because of no RDF.
Without RDF i’ll do the minimum.
Or Go back to Classic ERA, thanks.
RDF came to WoTLK in the end of xpac. This group finder we have is more then enough and it’s working nice. Deal with it or go play on private.
It is not social interaction when you just type invite, meet at the stone and continue along… Oh, it is just like RDF
Ye, it really wasn’t. Keep telling yourself that though.
RDF was in the game for almost half of the expansion.
Group finder is fine and better in many ways. You can choose not to invite someone that you don’t like or know can’t perform, ninja loot or go afk or pulls etc and more often than not it’s also faster. RDF is for lazy people, like you.
Devs or players don’t get to decide what’s best for the company. That’s CEO and CFO business.
Whoever ended up on the short stick of RDF; welcome to capitalism.
Why do most anti-RDF choose the arguments, that are proven to be incorrect? Its frustrating to see these players keep misinforming themselves, believing the stuff they repeat is actually true.
After RDF was introduced, the 2nd half of wotlk even had a slight increase in players, after 1 year stagnation in subscriptions. There is no indication, that RDF had any negative influence on wotlk activity or quality whatsoever.
Of course with RDF players could stand afk in the city, waiting for invites. They could do right now, too. Its just less likely they get invites, if they dont have good gear or their class is undesired.
With the new tool, players either list themselves and have the same experience as RDF, or they actively look for groups/members and have to stand in cities to focus on filling their groups, literally afking there.
With RDF everyone had the option to go in the open world for daily quests or farming, or guild chatting/socializing. Right now, the likelihood to do outdoor stuff, while looking for a dungeon group, is much less likely compared to having RDF, because players actively have to stare at chat or lfg-interfaces, instead of playing the game or socializing. Saying less players will be active open world compared to now while looking for dungeons is a baseless claim.
What is the main reason players dont visit the majority of dungeons while leveling? Its the hardship for finding groups for those dungeons that require a long travel time. Arguing the travel is great and fun part is not in line with reality. Thats because 99+% of the playerbase would never consider to travel to these dungeons while leveling anyway. With RDF they would at least experience old dungeons with other players, they now never have a chance to experience.
RDF is a wotlk experience and the most natural thing we expect in the upcoming wotlk expansion re-release is a wotlk experience. Not wanting RDF is like not wanting to experience wotlk. Telling people to choose a different game, because they came back to re-experience an old expansion, that you personally dont like and you personally want to have it altered, is ironic at best.
If you personally dont like wotlk, your opinion should actually be less valued, than opinions of people, who like and want to re-experience it.
Dual spec 3.1, mount mechanics 3.2 (4 months before RDF) and talents 3.3.5. You are misinformed or misinforming others on purpose.
People could farm endless badges without RDF, too, because in 3.3.0 the new 5man dungeon bosses dropped the same badges as heroics in the normal mode version and those do not have lockouts anyway. It was even faster to run these dungeons to farm badges compared to using RDF random heroics.
Everything you list against RDF is present even without RDF. Misinforming others doesnt help.
Yes, with premade groups you dont need RDF. However, RDF is exactly for the case you cant or dont want to form a premade group. That RDF was significant more toxic is not a fact.
It was present nearly half of the expansion (~42%) that players experienced. Mount changes were present for ~58% of the expansion and the talents were active for ~21% of the expansion. If the argument, that one (non-progression) aspect of the game was released later, was really important, then you should have a problem with wow classic design as a whole, because its using the final patch as base for their game for every expansion. This is not specifically RDF related.
Implying that without RDF there are no people leaving, afking or need rolling for stuff they dont need, is proving you dont actually run full random groups or have a very small sample size. All these things happen regularly, even without RDF in full random groups.
Overall in this whole thread until now, I cant find even one legit argument against RDF, that is not factually wron or a baseless/subjective assumption. There are factual arguments against RDF. Again, its frustrating to see people against RDF are not even informed enough to use them.
So WoW went downhill cause of 1 WotLK feature, 1 Cataclysm feature and 2 TBC features?
And no blame on Cataclysm being a godawful expansion?
3.3.5 talents were in og prepatch?
1.5 sec mount speed was in og prepatch?
Dual specs were in og prepatch?
How in the F does a massive increase in ilvls from raids make raids invalid?
The f, dual spec were always 1k in WotLK.
Or go Back to Classic ERA and stop trying to ruin the experience of pro wotlk players.
“Ruin the experience” xD
Drama queens are real.
Yes, problem ?
The first drama queens are the same who cried to remove the RDF first.
Your experience is afking in Dala while waiting for UI window to pop up then rush through dungeon without any interaction? Sounds immersive
Are those people in this room right now?