Crafter-Only Builds

Another idea from good old classic MMORPG Ultima Online, what if World of Warcraft had Crafter-Only builds? So that you could make characters that are able to just craft stuff, but have more Crafting skills with one character than just couple main ones (one char having just 2 main Professions.)

Then for everything else Combat-related you had with other characters. For example you create a character that is based in Blacksmith and Mining plus some other crafting skills like Leatherworking, Inscription, Engineering and so on. There would be some kind of skillcap like 8 Crafting skills maximum.

For Crafter build you would obviously not be able to choose the Combat skills. So you would rather choose just Combat or Crafting builds for your WoW characters.

Speaking of Game Mechanism -wise, Crafters should not be needed to kill any mobs due to lack of Combat skills.

Does this make any sense for the future of WoW? Just an idea here :smiley:

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Professions to date are heavily tied to gameplay though, with recipes coming from a variety of sources, including PvE.

Legendaries represent a start in your direction, whereby advancement comes from crafting. But where do you get your leathers etc if you can’t engage in combat?

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Don’t really think it brings anything you can’t do now with a couple of alts. These crafters would need materials funelled to them, 'cos you’re not going to go out and farm without combat skills.

You can accomplish pretty much the same thing with a handful of alts right now, at the cost of a bit of leveling.

In some other popular MMO its possible to farm in the open world without any combat skills. They just have special stance/buff to avoid mobs.

Yeah, no thanks. If we have a bot problem now, imagine what we’d have if farmers could avoid mobs.

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We have lack of GMs now, all the rest like bots, boost spam, toxicity, hate comes from it.

We’re not going to have more GMs anytime soon, as much as we’d like that to happen.

Poor business decision really if its true, active GMs are a part of what made old WoW a place you want to come back and enjoy your stay.
Automation cant fix everything, i remember my interactions with GMs and it was great feeling to know they have your back.
So i hope you are wrong.

no, not without remaking the entire game.

loved UO but i dont think it works for wow, they re two fundamentally different games. if you chose to be a crafter you d effectively lock yourself out of 90% of the games content with said character. not sure if thats even worth it to be honest.

that being said, i am craving a well made game in the style of UO. every recent game like that usually has either tons of bots and/or everyone ends up being self sufficient or everyones a crafter, the balance is usually always way off.

@All: Hmmm… One theorhetical model could be something like this:

Crafter only has autoattack, no specialized combat skills. Could of course use grenades, bandages, healing and other potions, scrolls, etc.

Crafter characters only see the return of profession specific buffs. Herbalism grants minor healing / regeneration skill, mining adds a few hit points, skinning grants a tiny increase to damage and/or critical chance.

This way, a crafter is not a combat monster, but can solo some stuff, albeit slowly. Needing assistance could actually encourage small group / pair play. Obviously, nobody would take a crafter for world first attempts nor the absolute highest +Xs, but once people have enough gear and skill, I am sure four people could make up for the crafters’ lack of direct combat power in dungeons and in a group of 10, 20 or 25 having one or two people with less impact would not be a huge problem. And in the open world, a partial party of tank + crafter or DPS + crafter or even healer + crafter could acquire some resources with reasonable speed.

Also, being weak in combat would mean a crafter would be a bad idea for anyone thinking of botting as for example a druid would be more mobile, durable and have more hitting power. Crafters would not be entirely self-sufficient, because they would require help in harder content and would most likely be unable to solo many things that are possible to solo for other classes. So there would be significant tradeoffs. Additionally, “Need” could be disabled for crafters, so they could not ninja stuff from people who need specific armour and weapons (and/or there could be some crafter only gear that would only drop for them, perhaps even with minor relatively unique details like a minor smelting / herbing speed buff, +5 (or +10) to any one crafting skill or something like that).

Some people would never pick a crafter, while others might be attracted to that specific play style.

I am not sure how feasible the idea would be from Blizzard point of view or how popular it would be, but I do not think it is entirely impossible.

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