Everything system in tww is broken!
Professions are a nightmare this expansion, they were pretty bad in DF and only got worse. Everything is gated behind weekly barriers, soulbound materials and work orders, a system that was dead on arrival. The profession overhaul could be so great, if not for these artificial barriers that exist only to slow everything down and increase either play time metrics or token sales.
@Devinia, @Valfader: What @Naftris said is why we had so much in DF. We were getting from 60 up to 150 acuity just by talking to the peep on the bench, no work required.
As for completing the required crafting orders, they can be done with DF recipes too. That’s how I do it: I send 2 JC orders for cheap DF intermediate materials from my alt, and the TWW quest gets completed.
The problem isn’t how to complete the weekly crafting quest - I got alts to spare - the problem is that if I don’t want to fall behind on KP then I have to make as many patron orders as possible, at the expanse of either crafting for myself/others or pay whatever mats cost at the AH.
In DF - in relation to KP as I don’t particularly care about either acuity or mettle - everybody, regardless of skill level or specializations chosen, could get the same weekly amount of knowledge points. There were the quests and then the items from treasures and the weekly inscription thing that gave KP.
Now, did everybody do this? Probably not, or at least I didn’t, but I could have.
In TWW the one who has chosen the right (as in: the one that unlocks that recipe/access to those materials) specialization and has the means to get the materials needed has a clear advantage over those who didn’t.
That’s my main complaint in relation to patron orders, that’s why I think it’s adding insult to injury when you as the crafter has to use not only concentration but also provide more or less expensive (or at least time consuming to obtain) materials for a mere pittance for KP that are unobtainable outside of patron orders.
Of course nobody has to do them, but they kinda do.
I think this issue is mainly because blacksmithing materials are so expensive. Example with leatherworking/tailoring/enhanting I usually have cost way under 10k and very rarely above 10k.
Just FYI though, enchanters never get KP from orders, so you can relax there. You can get 9 from disenchanting, 2 from treasures, 3 from quest and 1 from treatise, per week.
Now that’s good to know; less stress about not checking them out
All I have to say to this topic is that before the profession rework of DF, I had every profession I cared about on max level in a fairly decent amount of time just through mats farmed while leveling or a few hours extra; now you have not only to farm mats to reach max skill but also to even get recipies in the first place through KP and even then you have to invest concentration or weird extra mats to craft the stuff on max quality.
I no longer care about skilling professions myself - it’s cheaper and way more time efficient to just buy the stuff from someone else who no-lifes professions. Sucks, because having a profession was actually part of my characters’ background in several cases, but the unnecessary prefession rework ruined that aspect of the game for me. After all, this is supposed to be a game, not a job.
The rework turned professions into their own “endgame content” in addition to m+, raiding or PvP - and I’ve only got time for one of those things. Others might like it and are happy they can now provide others with their profession skills, for me it ruined a side aspect of the game and made me less autonomous.
Work orders to get KP could have been a nice way to use professions and skill them in a time gated way - with provided mats and a limited amount of orders per week; a way for ppl with no time to farm tons of mats to progress their professions anyway; but no, it’s just another goldsink from a “casual”'s perspective.
(PS: the required amount of materials for crafting are also utterly out of hand - one leatherworking item requiring 70+ leather, when we only get like one leather from skinning one mob. Wow. Without farm bots flooding the AH with cheep mats, i doubt anyone would seriously care about skilling professions any longer.)
If one does not earn the weekly point from Treatise, can it be “caught up” the next through the world or is it lost “permanently” (as in they will always be behind by that 1KP until they fill out the entire tree)?
Just like players trying to scam you then back in DF
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