Please implement the faction balance system from Season of Discovery, this system created as equal as a split as possible, with there being a roughly 50-50 split on both Alliance and Horde.
Let’s be honest, no one wants to roll a character and see no one from the opposing faction either roaming around, and or engaging in wPvP. It will create a dead atmosphere along with servers being completely non-viable to play any character as a certain faction…
When there is a noticeable increase in population for Alliance, grey out the options and only allow Horde, momentarily until it becomes close to an equal 48-52 or 49-51 (and vice versa for both horde and alliance, of course.)
Let me know what you guys think about this and if there could impose any problems with this system! <3
Many quality-of-life additions: AoE looting, Battle Tag functionality, cross-server zones.
This is the change we getting and can only pray it will make a noticeable difference
Cross-Realm Queueing : Players in under populated areas of the world such as low level zones will be grouped together within a select pool of realms. The natural flow of questing will be preserved but the zones will end up less sparse. For highly-populated areas like major cities, this won’t be in effect.
My advice is not to rely on the original game patch in 2012. A lot of things were different when Cataclysm Classic was released as well, so I wouldn’t assume cross-realm for anything.
Every single PvP server in the existing prog Classic set is a monofaction server except Mandokir-EU (and Grobbulus-US, but that’s an RP server on the other half of the world). The populations and faction balance are all available on the Ironforge website. They became monofaction servers by player demand as expansions progressed and nobody wanted to be a part of the outnumbered faction when joining from dead realms.
You roll on the server your friends and/or guildies are on. “Don’t go there” is not a terribly useful thing to say to these people. This isn’t retail where you can do cross-faction/cross-realm everything; you can pound sand if you’re not where your friends are.
In principle I see no reason why something the players themselves imposed over the last five years should be upended. Getting some world PvP is not, IMO, worth deterring casuals by potentially breaking up friend groups. Classic needs a bit of a playerbase boost for its own health and forced faction balance is going to eat up a lot of the benefits of that.
I had my best WPvp experience in Mop. You have some item to dismount player, you have a lot of content outdoors, Pvp vendor are a frequent zone of fighting, World Boss, black marcket, Timeless Isle and other with no flying mount…
It’s not Wotlk or Cataclysm, where you can only wpvp in capital(wotlk) or Tol Barad…
Look this is not about wPvP anymore. If Blizzard cared about it they would implement strick balancing of factions like they did on SoD. But even this is not enough as Alliance population is shrinking fast.