Nice logs you’ve got there.
Aside that, your argument… I mean it’s frankly non existent, so there isn’t much to work with.
Very briefly, ill explain it again so children like you can understand, i’m gonna use simple words, don’t worry.
Longer dungeons should give slightly more resources in terms of quantity, not quality, quality drops come with higher level content. Otherwise people will tend to gravitate always to shorter dungeons, because of efficiency. The way to rectify this is to make it so, both are about as efficient to run. Remember maw of souls?
They solved the problem by making longer dungeon give you slightly more artifact power, relative to their length.
Some people seem to think that all dungeons should be about the same length, i disagree. I like some variance, otherwise everything starts to feel the same, but there are some problems that should be solved.
I explained it in the simplest way possible, if you struggle to understand this, or anyone else does, frankly, it’s not my problem, i wash my hands with you.
Also, bozoh, no, how fast you personally run the dungeon is unimportant, i’m only accounting for how long the actual dungeon is, not how fast you personally run it. So basically something like shrine of the storm, which is a really long dungeon would give proportionally more crests that something like maw of souls, since it’s shorter. But if you manage to run shrine of the storm in like 10 minutes, that has no relevance on the actual crest drops.