[Critical Review] Division is Destruction!

stop spamming invites then and you won’t have too many people, i get invites from you every day i’m on and every time it’s a flat no…i actually used to be in your guild but left due to too much drama…nothing personal against you…but please…turn that annoying invite spam off once in a while and be a little more exclusive…:stuck_out_tongue:

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people who cause drama get kicked lol

you exaggerate! Isn’t that a drama in itself xD
I use an addon which stores a list of the players I have invited. It does not invite them again for 1 month at least. I currently have it set to 6 months. So BS!

I 100% agree that the community shouldn’t be divided over who likes Classic or Retail. They’re both different games and no one should be given crap for which one they like.

However you missed a very vital point in your little list here. A very common reason why people prefer a Classic model to some of the more modern WoW expansions is that Classic’s world is dangerous, but it’s not in modern WoW. For some players the lack of danger makes questing feel excruciatingly boring.

The open world content being so dull to me is a contributing factor for why I quit Retail at the end of WoD.

Even though I love Classic, I feel it is a poor development choice because I feel like Blizzard went down the easy route of rereleasing an already developed version of WoW instead addressing the multitude of issues with Retail. Classic is easy money compared to fixing Retail.

To me it looks like Classic was released for the wrong reasons. It would be nice to be proven wrong but at this point I have a very cynical view of Blizzard for a super long list of reasons.

give us your list if you get time^^

wow classic…running 10 days, assuming you work and sleep, say 8 hours a day is 3 people per minute, every minute…
Dyson has nothing on you…:slight_smile:

I think that what I and others are trying to offer is some advice to deal with your “problem” of having too many people in your guild - random spam invites is generally a good way to get guild members who do not contribute well in a guild.

Not saying everyone you get will be like that … but most people who know about guilds and have played a while are either a little more fussy about which guild they join, don’t have a lot of choice because they’re not exactly good guildee material for a lot of guilds, or are just accepting random invites as a way to avoid getting spammed with random invites and have no intention of being part of a “guild” experience.

Simply changing the way you both recruit, and deal with your current guild roster, would solve both the max character cap problem for your guild, and the potential lack of interaction you are talking about.

Neither of which are problems of Blizzard’s making, but your own.

Raising the character cap for guilds would not, in your case, solve the problem. Basically you’re using the scattergun approach and recruiting as many as you can, hoping to get just that one or two in the crowd who are a benefit to your guild. Who “pay attention” to guild chat and interact with others. Which results in more admin than necessary as you’re regularly having to weed and re-recruit, whilst annoying people in the process.

What you need is a more precise approach with a more focussed aim for your guild advertised to others, being more selective with your new recruits. Doing that would not only reduce the amount of admin needed to keep the numbers in guild viable, constantly having to do admin related to new members, promotions, removals, but also make your guild more attractive to the type of members you DO want.

Which co-incidentally would free you up to spend more time farming azerite :wink:

He could have other people recruiting for him … :stuck_out_tongue:

Currently we’re doing absolutely NO recruiting in Classic, and I’ve just about managed to keep on top of the admin - majority of members are from our retail guild, all of whom currently are trusted to invite only friends and family into the guild (of which I’m keeping a close eye). Now that the GRM addon is working, we’ll probably open it up to more people, but I’m of the firm belief that numbers aren’t a good indicator of a healthy guild.

Oh god. This is going to be very long. I’m sure no one will bother to read it, but you asked for it!

I’m not putting in everything because I’ll be here all day otherwise, but these are the most important points to me.

Retail WoW:

DISCLAIMER: I QUIT AT THE END OF WOD SO I REALISE SOME OF THIS MIGHT HAVE CHANGED BY NOW. I’M NOT ASKING FOR A LIST OF WHAT’S DIFFERENT NOW, I’M MERELY EXPLAINING WHY I BECAME DISENCHANTED WITH WOW AND BLIZZARD.

The game became too focused on high-end pve and all other content became secondary or downright neglected despite the incredible amount of feedback being against this. It turned the game into “raiders and the rest”. This on its own was a huge problem for me and is one of the major reasons why I quit. The game had nothing left for me except raiding and challenge modes. It felt like a waste to pay a sub when only such a small percentage of the game was interesting to me.

Blizzard allowed their lvling content in the open world and dungeons to deteriorate into a disgraceful insultingly easy state. The world stopped being dangerous and you have to go through at least 70 levels before finally being presented with something resembling a challenge in a dungeon. Content can’t have value if there is no challenge. The lvling content became little more than an annoyance to blaze through with heirlooms or outright skip with a boost. I suppose it’s profitable to ignore feedback about this because it costs money to rebalance content, and you can make money if players buy a boost to skip said content.

WoW has a superbly beautiful world and they do almost nothing with most of it. Just a bunch of lvling quests and then left to be forgotten afterwards. Other games give you many reasons to go back to old zones very regularly. I can’t understand why Blizzard don’t do this. It’s such a shame that these stunning places are almost completely irrelevant as soon as a new expansion is released. Years ago I saw players often ask for older zones to have relevance again. And well such feedback was mostly ignored.

During my time in WoW Blizzard couldn’t decide what they wanted to do with disc priest and it was incredibly irritating to have it change so often, especially when it meant your stat weights changed. Some of the best devs in the world…and they cba to take a look at the class properly. I hear now it’s well balanced, but it shouldn’t have taken more than a decade to get to that point.

Raiding has too many difficulties. What’s wrong with just normal and mythic? No one complained about it being like that before. Back when I played LFR was a joke to say the least. Raiding used to have some prestige attached and LFR ruined it. I’m not suggesting to make it super difficult. But at least have it present some measure of a challenge that forces everyone to play decently, instead of having a handful of players carry everyone with ease. Blizzard appeased the lowest common denominator player instead of maintaining the quality of the game they had initially produced.

At least up until I stopped playing, professions had very little prominence. They often felt like flavour at best. If they crafted gear they often lost value at the end of the first tier of an expansion, because by the next tier either there was no more gear to craft or there were other avenues of gear that made the crafted gear irrelevant. Having a lot of cosmetic craftables would have done a lot to maintain the relevance of crafting. There were a few but nowhere near enough to help the situation. I saw plenty of amazing ideas to make professions interesting…and none of them came to fruition. At least during when I played.

Hopefully now this has changed, but when I played yearly events like Xmas, Easter, etc were the same every year. Very rarely maybe a new pet would be added to a vendor, so you might do a bit of it to get that. Aside from that, and farming for the rare Headless Horseman mount, there was no reason to them again. So if you played for a solid year, chances are you would have no reason to do any of them again. This made something that was supposed to be fun become utterly pointless after doing them only once or twice.

The story was often presented very badly. In MoP I remember feeling like Garrosh was such a boring two-dimensional villain. I later found out that he is an incredibly complex character who you could find yourself sympathising with…but only if you read the novel that revealed this. It’s ridiculous that playing the game wasn’t enough to even vaguely understand the expansion’s biggest bad guy. This is hardly the first time Blizzard did this either. I remember in Sunwell loads of people were asking “who is Anveena?”. Players should not have to spend additional money on books or comics to figure out what is going on in a game with a paid sub. Those stories should have either been accessible in game or be made available to read for free.

The ui. The blasted ui. I really hated that Blizzard’s stance has always been “if you want your game to run smoother then stop using add-ons” but they updated their ui so rarely that it became mandatory to use them, especially if you raided. Back at the end of WoD, so many things that I needed to get add-ons for were considered standard things to have in other games. I don’t know about now but back then WoW’s ui was severely outdated compared to other mmos, and Blizzard showed little interest in doing anything about it. I suppose why would they when they can just get third party devs to do it for free.

I have not played BFA but I can tell you the vast majority of my friends who did have quit since before Xmas. These are die-hard WoW fans who, like me, got tired of waiting for Blizzard to wake up and listen to feedback for once. I suppose the discontent for BFA is why many Retail players feel threatened by the success of Classic.

I could say more but these are the main points, some of which are very condensed.

Classic WoW:

Although I am thoroughly enjoying this, I have no illusions about why it was released. It is not a coincidence that after over a decade of saying “no” it was announced and released during when interest in Retail WoW is once again super low.

Classic WoW is easy money. The game has already been developed. Players don’t want many or any changes. All they had to do was modernise it to work on modern pcs and servers. Much less work than fixing an existing expansion with many requested changes.

I feel like the release of Classic is very cynical and money hungry because we’re in a time when Blizzard should be addressing the feedback of BFA. But instead of doing that we are given a distraction: Classic WoW. And interest in Classic WoW artifically makes BFA look better because you pay the same sub for both. I bet shareholders are happy.

It will be very interesting to see what Retail’s next expansion will be like in terms of quality. Will Blizzard ignore feedback again? Is Classic buying them time to make a great expansion? Is Classic a way for Blizzard to gauge interest in some ideas they have for the next expansion? Will we see some popular elements of Classic in the new expansion? Or is Classic little other than a cash cow and we’ll see the same old thing again? Time will tell.

Diablo:

My god I adore this franchise. I played it since the beginning, and have many wonderful memories with Diablo 2 lan parties in particular. Diablo 3 was amazing in some ways, and a huge disappointment in others.

The real money auction house. It made the game pay to win because any decent loot someone got would go straight there. Thankfully it was removed before it did any real damage. However this doesn’t excuse the fact that it even existed.

Much like WoW, despite the incredible amount of feedback, very little content was added to Diablo. It was released seven years ago and it has had only one expansion and one class pack. The seasons were fun…at the start, but after a while it got boring doing the same thing each time. Things were added bit by bit but these were scraps when you consider how long the game has been released. Even though I adore this game I stopped playing years ago because I’m sick of doing the same thing all the time. I’m eagerly waiting for Diablo 4. I hope it will be announced at Blizzcon.

Don’t even get me started on Diablo Immortal. I will never understand why Blizzard chose to announce a mobile game, from a franchise that was on pc for over 20 years, in a convention full of die-hard pc gamers…at the keynote as well. And then had the cheek to ask them if they had phones when the reaction wasn’t good. Out of touch doesn’t even begin to describe this. I’m not against mobile games, but I am very much against how this one was presented to the Diablo fanbase.

800 Staff:

Activision-Blizzard fired 800 staff. And then gleefully announced they had record profits that year. I’m sure I don’t have to explain why this is disgusting.

You’re right … I think it was an “easy” route - but it is something that has been asked for, for some time, and probably took a heck of a lot less effort to do, than create a new MMORPG from scratch using the best of both. Personally I’m kinda hoping Blizzard view it as a stop-gap measure whilst also gathering data of what they should put into a WoW replacement, which has the difficulty level of Classic, the community spirit of classic (which I do think is partially down to the difficulty level), but also some of the QoL additions of retail.

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better not to assume

1/3rd of our raid roster seems to have done so, with us barely being able to pull them back for the raids themselves, and another 2/3rd has dabbled a lot in Classic and grows more distant from BfA every day.

Anytime we try to recruit some of our friends we didn’t have room for due to the raid team being literally full - ALL OF THEM are now playing Classic.

3 days ago I did a /who Stormwind on Frostmane, and it returned 3 results, not counting the cross-realm.

I don’t know if BfA will recover from this. Sure, there are players to be found. It’s not like the game is dead or anything, but at the same time it’s really difficult to actually keep existing structures together. Merges and collapses are going to and have already happened big time, and formerly great servers are turning to dust.

Meanwhile on Classic, it is estimated that there are about 10 layers per realm, and queues to boot. There are 21 realms for EU English. Therefore I would estimate that there are enough EU english players to fill up to 210 vanilla realms alone. For context, at the peak of World of Warcraft retail, the game had ~40 full servers, with 50 in total.

But they’re going to quit, aren’t they? Well, the queues are the same for me over the last week. We’ll see what happens in a month, but so far I wouldn’t get your hopes up if you believe Classic is going to fizzle out just like that and everything’ll be fine on retail.

Now, I know perfectly well that everybody in here is going to deny that this is happening. You’re desperate to deny it. But it’s the truth. Sorry.

As for what the OP is saying, I have a few simple phrases:

#1 I don’t think division means what you think it means. Yes, the game is very divided, and that’s because the social structures have been butchered completely. It has nothing to do with talents or people’s skill.

#2 You’re right, they could have, but they so spectacularly failed at working out what makes Classic great that everybody just laughed and said “Give me classic or give me death”. There was a chance this wasn’t going to happen before “You think you do, but you don’t want to ask people manually to come to your groups, and you don’t want to go to the dungeon” and the spectacularly silly list they provided for Pristine servers, where they posted an epic tome of many of the things that Classic players weren’t excited for, showing their complete misunderstanding of the whole situation. Don’t even get me started on communities.

#3 You cannot have and never could have more than 999 characters in a guild; so no they didn’t. The reason why you have a guild with 900+ characters and 30 of them online is that the game is terrible. They all quit!

#4 WoW e-sports is silly. It always was, and it always will be. M+ completely misses the point of delving into dungeons, an Mythic raids completely miss the excitement of finding out what’s behind the corner, cause you already did it all at a lower difficulty level.

Giving WoW seasons and rendering 90%+ of the world obsolete while simultaneously expanding it beyond all reason is going to be the death of this game - helped along by the stupid ****ing dailies/weeklies system of insane catch-up that seems to invalidate any prior attempt to grind or otherwise play a lot. I certainly get fatigued and demotivated from earning rewards on retail after just 5 hours + the raid nights. There is nothing to do that actually helps me progress; I’ll probably just replace it with something insane I didn’t earn next week anyway!

exactly, the damage has been done, we need mergers to fix it.

no, it is because they play less frequently, just enough to avoid being removed for inactivity.

Yes, but Classic didn’t do the damage. The damage was already done. Classic is nothing more than a catalyst; it sped the process up. Retail is a pile of garbage, and what Classic provides is a place where everyone playing retail WoW agrees is a good franchise, so people can take the vast majority of their friends with them and enjoy themselves, which generally isn’t true of other games.

Less frequently, eh…

At worst they’ve quit entirely, at best they’re using the “weekly” or “egg-timer” mentality to wait for various timers to get properly rewarded - in other words they are optimising their reward for time spent playing. They do not enjoy logging in or playing, they are only logging in under the illusion that their time spent is going to pay off at some point when the game becomes good again. None of them are enjoying their time, which is why they can’t wait to log off as soon as the rewards dry up until the timer resets and the cycle repeats itself.

Considering you’re a huge classic advocate I’m guessing so are most of your friends, out of all my friends 3 are playing classic and their guilds aren’t missing anyone :woman_shrugging: but most of them raid mythic so they actually enjoy retail in the first place

nice nitpick

BFA is just fine.

Yes from 20k queues to no queues = exactly the same, okay.

You managed to call everyone disagreeing with you a shill before anyone even got the chance to reply to you, great job!

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We are (perhaps soon were…) raiding Mythic, too.

2 years ago there were 20 mythic raiding guilds on Frostmane that could clear the entire instance. Now there are 6. 3 more just collapsed this week.

Oh and by the way I’m not a Classic advocate because I think 15 year old games are necessarily better. In fact describing me as a Classic advocate isn’t quite accurate, but I certainly am an advocate of the retail gaming taking on A LOT of the aspects of Classic. I want to play BfA (or whatever comes next) like I would play Classic, and I can’t. That’s another of the fundamental misunderstandings the OP makes.

Did it on Ironforge, got 0. Did it on Boralus, got 19 (wooo, 19 in major city! Nice). Did it on ****ing Naz’jatar and got 25. On a monday evening. Come on man.

You need glasses. I can help you.

BfA certainly can be fine. The amount of players is not 0; but Blizzard needs to merge realms. They’ve needed to for 8+ years, but they’ve just about been able to scrape through. Now? They have to merge. If they don’t, the game will die for good. End of discussion.

Shazzrah still has 12k+ queues in the evening, and they added 2 extra layers to all the servers, which neatly explains the 8k players gone from the queue.

Not really, but close. The bunker mentality is what’s going on in here. You’re not necessarily defending Blizzard as such. The bunker mentality is a state of mind where you cannot take criticism of your opinions or your work, and you’re completely impervious to discussion or persuasion.

aha lets check it out!


Oh woah, 2k q on a FULL server? CRAZY
Let’s check a high one!


IDK how to show you that there is no q on any of the high servers so you just get a picture of the character creation instead :3

There are lots of m+ groups, my guilds are active, my friendslist is playing BFA I have no issues doing any of the content, yes BFA is really hanging on life support…

I can take criticism just fine, there are a lot of issues with BFA but it’s playerbase being almost non-existent and classic killing it is not one of them.

I told you I meant during the evening. People aren’t home from work yet. The fact that Shazzrah has a queue while everybody’s at school or work says it all really. Way to miss the point lmao.

Take the same screenshot in 3 hours and let me know how it went.

There are like 6 people on my friends list who are playing retail outside of raiding hours, and 60 who play Classic. Many of them are old friends as well whom I haven’t seen for 8 years. Great reunions all 'round!

Yeah, it is. Over 90% of retail’s servers have been dead for years. There are basically 5-6 full-high ones in EU English now, and there are NEVER queues on any of them!

Alright babes, I will :3

Solid um 2 playing classic on mine, rest is playing retail/OW/Diablo 3

Could be because retail has bigger servers, but I’m guessing you have some solid, unrefutable proof that 90% of all the servers are dead.
Oh wait you don’t…

Who the heck knows. All I know is the game has a metric tonne of dead servers, and that that’s really, really bad, and I also know that mythic raiding has halved in popularity since Legion, and PvP is down to 10% compared to Legion. Those things are know because it can be seen from WoW’s WebAPI.

So you’ll have to excuse if those facts have led me to believe that people really aren’t playing much.

4 PM in the afternoon, people didn’t even get home from work.

Golemagg PvP:

Gehenas PvP:

Firemaw PvP:

Shazzrah PvP:

The queues about 3x or 4x this size by the time I get home in the evening.