Cross-faction comms in 10.1

Does anybody know what the status of this is going to be in 10.1? Seems kind of pointless to not be able to understand the other faction in the open world if 1) We can now be in guilds together 2) We can do content together.

Like, I think the time is right to get rid of needing a potion for this. obvs keep it in PVP.

Guild chat I assume will be cross faction, nothing else will be.

I vote for a simple “understand opposite faction in open world” toggle option.

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In the interviews recently this game up as a question a few times. And they basically said “one step at a time”.

So XFaction guild will come first, then they will look at what the crease to iron out is.

They want to maintain the feel of Horde and Alliance, but then want to make it easier for players to play together.

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Well technically you can already but only with money with:

my very own steamweedle cartel? hmm thats something for my OC’s yo make a neutral faction as my blood elf oc is neutral (formally horde)

You can aleady do this by buying a certain potion. I forgot its name. But perhaps they should just put this potion in alot of general store vendors and inns to bring more awareness to it

yeah this one. If they just put this potion in alot more vendors and put some introduction quest to it like they did with alot of things in the towns in dragonflight it should be fine

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Am I the only one spotting the logical error in this order? One would think allowing players to communicate with each other across factions would be a stepping stone for cross-faction guilds, and not the other way around.

Relatively expensive to buy, only lasts for one hour, and only allows you to understand what a player of opposite faction says during the duration of the elixir.
It is of no use when you forget to stack up on a char and/or refresh buff, and someone from the opposite faction says something. This is even worse if said player doesn’t use the elixir, making the understating one-way only.

No, what we need is a permanent ability to understand and communicate with players of the opposite faction. Preferably with a toggle so the roleplaying faction patriots doesn’t whine about understanding communications from their sworn enemies.

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Well, that depends how you look at it.

There is already communication in Groups, so that communication will move over to Guild chat.

I am going out on a limb here and say the vast majority of new Cross faction recruits will come from people who are already members of the guild.

That would then mean that the guild can communicate with both factions, and recruit from both sides.

That keeps the player base happy because they can put their Alts and friends in the same guild.

Then all that’s left is sorting out Trade/General, and then eventually languages.

I agree, we should be able to talk cross faction without the Elixir of Tongues. Also, did they say anything about cross-faction open world content?

It always could be sold as some sort of toy at some vendors in cities. Like at the guild vendor since guilds are going to be cross faction. The time it lasts and its cooldown can be changed however blizz finds it fitting.

I just dont want to remove the language barriere entirely. It does give some immersion.

How else am i going to see classics like kek

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If you want to speak about immersion, you might want to consider the history of the races in each faction and how the current Alliance and Horde formed.

Take your time, go listen to Nobbel87, or even PlatinumWoW if you want the lore easier to digest.

Now imagine such events if the language barriers had been in place.

Then log back into the game and ask yourself how come even the most uneducated faction-neutral simple-minded NPCs with little to no knowledge of Azeroth are such masters in Azerothian linguistics.

The language barrier have never been more than a measure to enforce the faction barrier in communications for an undynamic two-faction gameplay without any support for it in the lore.

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One of the answers in the Taliesin video was basically no plans but we’re looking at it.

My understanding is they already removed faction specific tags. on things, outside of warmode.

Toggleable option, don’t want to talk to them, keep it unchecked, seems easy enough. Like they have checkboxes in LFG that let you not expose your group to members of the opposite faction, it should be just an optional thing, rather than needing to faff with a potion both parties need.

While you can now tag mobs the other faction attacked and get credit, you still can’t really play open world stuff with them. For example, in spite of being in a party with my opposite faction friend we will not get shared quest progress as we would on the same faction (one person kills a thing/picks a thing up, we both get credit for it), and as a healer even if I can see them dying on my party frames I cannot heal them, just says target is hostile. So it’s not really playing with them, it’s more playing alongside them.

Yeah, out of warmode this makes no sense, you should be able to just…play together in the open world too. Like it’s going to be weird in x-faction guild to be like “Hey can someone come help me do this quest” and them being like “What faction are you?” Seems silly.

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Problem is, Lore and mechanics always clashed with Story and Logic.
Technically we would need to retcon Cairne to a shaman because the fact that he could communicate with Thrall on their first meeting with two cultures seeing for the first time while having the concepts of different languages could only be explained by both being Shaman. Because shamans should from lore be able to speak Kalimag, the language of the elements and so all shamans should be able to conference with each other.
Same should actually be with Warlocks who should just like Demon Hunters be able to speak demonic. Ingame though there is nothing about it.

Agreed, there was no immersion regarding language to begin with. How’d the Draenei learn Common so fast after crash-landing on Azeroth after only speaking their own language and maybe hearing Orcish back on Draenor? The trolls speaking Zandali also learnt Orcish rather quickly apparently, not to mention the Blood Elves who were just kinda like “yeah so we’re part of the Horde now, we can speak Orcish” while actively having an Alliance rep near Silvermoon and talking with him in presumably Common. And hey, apparently the Void Elves, exiled by the Blood Elves like when, right after the Third War? can just speak Common after being brought back from somewhere in the Twisting Nether after a few decades.

There is no immersion about language, and even if there were there is no reason to keep it, it comes at a great detriment to gameplay as a completely unnecessary restriction. At worst make it an opt-out feature where you can disable it if you want to, otherwise you can understand everyone by default.

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The Draenei on azeroth though while being short there, nearly two decades long where the alliance on Draenor with the sons of Lothar so maybe they learned it by observing them.
The Trolls could have maybe learned it from the encounter with the Bleeding Hollow clan that fought against the Gurubashi at this time so maybe Sen’jin with his stalking mojo thought that it would be good to learn the language of this green skinned humanoids that fight our enemies to make them allies.
But yeah all those are just another showcases why the thing with language would actually need way more work to have it work.

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The thing about language barrier - I do not doubt there historically have been such between most races of Azeroth. However, this barrier is not in any form reflected in the faction-based language barrier we have.

Sure, Dwarves where never known for hanging out with detained Orcs after the first war - but the Humans did and we know very well they did communicate with each and formed friendships.

Likewise, the Tauren would not on any occasion have been near any Gnome or Mechagnome. However, they have been sharing Kalimdor with the Night Elves for thousands of years.