- Many races already have basis for working with each other across the factions
- Liking each other across the factions
- Needing each other across the faction.
So far in the story, conflict has been the only option across factions - this is both unrealistic and unhealthy for a playing community full of kids and young adults…
The lore has given reasons to hate, those aren’t going away, it should also highlight reasons to corporate too.
I think some races should really drift to a less faction centric focus. Especially those whose lore fits it. Sorry, but ancient and very peaceful races make no sense being all hot and bothered in hate this includes.
Night elves/Nightborne, Draenei/Lightforged, Blood/void elves and Tauren/Highmountain.
Gnomes. Goblins, Vulpera, Undead also have few reasons to be faction bothered.
Humans, Orcs, Trolls, Dwarves, Worgen are the most faction centric ones, but even they have individuals that can work together - frostwolf clan anyone? The lore is important, to frame these things and keep your ethos in tact.
Friendships
Even some of the biggest enemies have a lot of cause for friendship. Take Night elves and blood elves - most wow players think they hate each other to death. Yet, blood elves won’t exist if Tyrande hadn’t saved the Sunstrider clan twice, once in WotA, then again in WC3, where the night elves certainly weren’t willing to fight - surely some remember that and are not hate based…
Look, if you consider most races, have some basis for friendship with 1 or several races across the factions… why not give them these factions and write about them? And surely as much as we catered to faction hate for those who love to fight each other, surely we can have friendship /trust building focuses too.
Give players a chance to join these factions to unlock cross faction questing. You can either side with people of your race that just outright hate the other faction (they have reason to) or you can side with those that want to build on friendships.
Every race will have 1 or more races across the faction bond they are actually not enemies and wanting to build ties. This shows that all the playable races have both war ambitions and peace ambitions and the player chooses.
Examples
While some want friendship, others want war - they could even make a server game out of this based on how many players pick each side and help to either goal. Here is an example of how it could work, it may be a poor one, as it’s just off the top of my head, but IF you play race X, and work on the friendships they want to pursue, you can literally work on building reputation with another race across the board, once friendly, those players will be green to you, you can visit that race’s city, do their quests and eventually even guild if you are friendly with 4 or more races across the divide - for examples
So many options open up, hope they pursue it.
Bottom line: Hating the other faction shouldn’t be the only option in the story either, there should be strong reasons to work with the other faction.
And don’t be lazy, they went through effort to give every race a reason to hate nearly every other race across the faction divide, now they must emphasise the reasons to they may want to work together.
Classes:
Classes order halls are also an additional reason for faction corporation too, and could provide some interesting ways as well to group wit h the other faction, doo tasks and quests etc.
Could also provide some @class wars2options too.
Many things become possible now.
Summary
So, cross faction pvE is being enabled in a limited capacity.
This is going to lead to more, it’s the tip of hte iceberg, once you do this, people will increasingly ask and demand why can’t they guild together or quest togehter too.
It is up to the developers to ensure the tradition of warcraft isn’t destroyed by this and the lore is developed openly even with a system in place that characterises this change and will make it smooth without undermining what they have proclaimed wow to be for so long alliance vs horde even as this would change that.
FIghting and eternal between to sides was always unrealistic, and never made sense to be the only option or so fervently upheld with the type of storylines they wanted to tell in warcraft.
There should have always been a provision from the developiing lore to facilitate those across the factions who wanted to coproprate rather than fight, because at the end of the day, this is always a reality, and unlessyou want an entire generation to be filled with hate and conflict you need to provide this option realistically.
when wow wwas only us versus them, the excuse was this was not warcraft, yet pvE and corproation/peace minded players were awlays the larger majority. And while conflict can be fun it is a g reat source of toxicity too and grieving if options for peace aren’t as powerful as the ones for war.
Ion says.
The lore has provided many instances and reasons as well many paths as to how most races actually have some cause for friendship or peace with others on the opposite faction.
however as much as the lore allows for some to be friends it has also created reasons for enmity. Till now, the enmity was focused on, time to shine the light on the friendships.
Cross Faction Racial Friendships.
Here is a list of races that have plausible cause for friendships based on existing lore that can be reasoned out. At the end of the day, anyone can be friend anyone. but for wow to work, ther eis a reason why people ar in separate factions, even if somein their race want to corporate or befriend those in the opposite faction.
Scryer/Aldor - are a perfect example of how a system is intreoduced within the faction setting that allows cross faction corporation