Crusader Strike question

Heyo!

I remember seeing a post a long time ago about the Normalization of [Crusader Strike].

I remember it was something along the lines of making [Crusader Strike] 110% weapon damage, no longer scale with spell power and that the ability’s swing damage has 3.3 speed modifier. - this part I am curious about.

Can someone help me find something on that matter? I looked far and wide.
Would LOVE a blue post on this.

Well there’s no specific post about it since it’s a normal normalized weapon based attack from the get go. Easily distinguished by white vs CS damage on hits/crits with any 3.6 or slower endgame weapon during TBC. Plenty of vids out there with Stormherald (3.80) and white hits are harder than CS hits since a CS makes the weapon swing count as a 3.3 weapon whereas normal whites swing at full force.

Nothing more to it. The only melee abilities using weapon damage without normalization remain as the 3 rogue abilities: Riposte, Ghostly strike and Hemo.

At least it’s a button to press and is a yellow ability = bypasses glancing strike. Yay!

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So to be sure, this is somewhat a confirmation that it actually has a 3.3 modifier.

Also, [Seal of Command] is an ability that uses Weapon DMG instead of DPS and is swing speed oriented, just fyi! Expanding that knowledge for ya! <3

Dont worry, rets are even worse in TBC than in classic.

You clearly don’t even know what you are talking about, or are being sarcastic (in that case I aplogize).

With CS and seal of blood for alli ret palas are even decent.

Let the trolls be trolls, they are barely worth more.

Real talk aside, with 2.4.3 rets reached high end viability and could scratch being optimal on some fights.

With [Seal of Blood] and 2H Sword/Mace specialization Human meta will definitely be optimal at late game. Early on due to the %Scaling we will be good to go. In fact, Rets will be quite popular.

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I agree. Even now in classic we see more ‘meme specs’ for the sake of being different. Back then it was just not knowing what was good, but now it’s a different story. Ret will shine, especially in the later phases with better tier sets.

Overall Paladins will become very popular - aside of tanking and healing they will be the AoE farmers. Plus dungeon/raid trash farming will seek out some Pala tank for that AoE threat. And some will likely even try Shockadin :wink:

With 2.4.3 Crusader Strike will have the following:

Changelogs:
2.3.0 Cooldown reduced from 10 seconds to 6 seconds
2.3.2 Now causes 110% of weapon damage and no longer gains any bonus from spell damage.
2.4.0 This ability will no longer refresh the Healing Way buff from the Shaman talent.

Source: https://wowwiki-archive.fandom.com/wiki/Crusader_Strike

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