Suggestion to turn Colossus Smash & Demolish into a double-input ability. The way this works is very simple. Once you press CS you can press the same key again to cast Demolish. You have the option to cast Demolish until your next CS is ready, in case you don’t want to use Demolish right after CS for whatever reason. This is not my idea, I first heard it from the youtuber critcake.
The devs have tried to tinker with Demolish’s cd for a while and on PTR it’s now set to 30 sec. Sadly this also doesn’t fix the issue. The two abilities still end up desyncing because of anger management.
The double-input would solve most problems with Demolush:
- Reduces Arms’ button bloat
- Fixes the mess around Demolish’s cd
- If you don’t have 10 stacks of Colossal Might when your CS is ready, you still have time to dish out 1 or 2 MS and use a delayed Demolish within the CS window without worrying about desyncing cds.
- You don’t have to worry about having to squeeze in another Demolish in between CS.
Protection:
For Arms’ Demolish I really can’t think of a better solution/fix for this already weird ability. For Protection the only ability the double-input could work with is Demoralizing Shout. DS’ cd varies a lot depending on how many targets you can hit with Thunderclap. This might result in too many frequent uses of Demolish especially in M+ and might require some small tuning to the talent Thunderlord. On the other hand Mountain Thane is pretty much the better option in any content for Protection. Maybe the double-input without any adjustments could finally bring Colossus on the same level for warrior tanks.