I’ve mained Havoc pretty much ever since they released Demon Hunters but i made the switch to Vengeance in late 8.3 bc i wanted a change. Had Raid today and i tried Havoc for the first time since then.
I’d like to know how this spec made it to the live servers. I’ve at least dabbled with every single spec in the game, and while some of them feel awful, none of them come even remotely close to the current havoc design. The whole 1 button spec meme is no longer a meme. For 3 hours straight i’ve done absolutely nothing but press the same button over and over again with the exception of the Legion artifact ability every 17 seconds.
Everything hits like a wet noodle despite being the same ilvl as everyone else in the Raid. This spec has no dmg, no rotation, no flow, just chaos strike/Annihilation. They could’ve just nerfed our dmg but instead they made this spec unplayable, and im not speaking about the numbers. Id rather uninstall the game than play this again lmfao.
How anyone in their team tested this and said its fine is mindblowing
my take is they wanted a “new player” mele class , like hunter…
tbh , its the over all class design, way of working that just boring and spamming of few buttons.
one they tryed on is aff lock , a 5 debufs with no dmg then burst with malefic.
classes are so dum like some class rotations are so trash that mobile games have better ones…i guess Blizz was right we shouldnt judge mobile games, and we will make sure of it by making pc games as trash as mobile XD…tbf SL is fun i like it but how can i truly enjoy when most classes are dumb or boring. i got arround 188 a DH, lock, mage something almost lvl 50 pala and dk… rogue 55 who i think i will make my main now, even if im not a fan of stealth atlest rogue have some decent rotations left … for last 4 years now i think i-ve been quitting wow after 1st raid year or so because of trash class design. Legion was bandaid with legos 2… MoP classes with some minor tuning in SL is the dream that will never come.
It can be, but it’s important to be focused and emphasize this.
It is important for criticism to be specific and have a clear scope. Trying to critique everything usually won’t get you anywhere. Class design philosophy and the current balance state of Havoc are both large subjects in and of themselves that deserve their own threads.
Although, with regards to class design, I can pose a question.
Q: Is it bad for some classes to have relatively simple rotations?