I have a few issues with holy in its current state.
Spenders - as it stands, our spenders feel very weak. In addition to this, you are completely ignoring one of them, depending on what content you’re completing (LoD is only used in raid, WOG/EL only used in dungeons). LOD only healing 5 people is fine, but it barely touches their health. WOG/EL is weaker than an infusion powered flash of light. Why are our spenders so poor? The entire gameplay loop is based around generating holy power to use spenders. The spenders should feel impactful.
Brought to light talent - a passive talent in the class tree is doing upwards of 15% of our healing on certain fights, this is an insane amount of power in a passive we don’t even interact with. This creates a difficult situation to balance, as holy’s healing power is overinflated any time there are a reasonable number of adds on a boss. This also means that the rest of holys kit is morw difficult to balance as you always have the concern that brought to light will make us too strong. Nerf this talent and move its power to other abilities.
Judgment - we dont press it at all in raid, it is a negative hps button right now. I do not know the answer to this one, perhaps buffing EL to 60/70% will make judgment worth using again. But right now it is a dead button, which feels awful considering this entire expansion already experienced an ability pruning.