and even then, Turbo, and Rogue (rmp) was better surprise surprise
u dont get the point or?
The Mobility Arms Race between Multiple classes “including” Ret, what can hit you from Bangladesh when you are not a fmage is the problem, same counts for frostbite, Warri gap closer, mage mobility etc…
if you think slow cd on gap Closers, low cd on warlock port, mage mobility, a Meele Beeing more range than Meele, isnt a issue, then i cant help you.
yeah i get it, u want to throw just only Feral insults, because u want to defend your class i get it man, if you can not have a normal objective opinion then the discussion will be pointless
and btw, if you come up with the Suggestion to remove bleed/ poisons, then they will buff bite to counterbalance the missing Dmg from bleeds, enjoy 3 mio bites then or what, if you want to be biased, please do it right
so your point of the discussion, Remove Feral bleeds, Remove Shapeshift, Next suggestion is to remove cyclone and Barkskin because its “too op” “he can use
Barkskin while stunned”
I don’t know if you’re serious or just trolling, but because I’m having a good day I repeat what I wrote, and will be nice to you.
Nerf Pala Range Abilitys <— But buff his Mobility as comparison, either more Freedom charges, and not Purgeable, or a Movement increase after using Judgement. (but nerf the gap closers, and mobility from other classes aswell) so we can go back from an Anime, where everyone is Naruto, back to an Mmo, what does not require adh/d
Thats my entire point, but u just dont get it, and feel instantly Attacked because u want the Path to get a random 2.1 in solo shuffle as easy as possible. to quit wow after it again.
if you had read my other posts u would know its not only about Ret, ret is just a part of the problem
The only powerful thing about freedom is/was, that he can give it to his mate, which is why ret warri was so strong and the new Zugzug Turbo cleave
better than now,if they decrease mage mobility and other gap closers as comparison, thats my whole point
they started already with ww monk (sky reach) feral Astral influence, and the rogue talent what also increased the range.
okay got it, next suggestion also to remove roots from feral, at this point u also can remove predatory swiftness, because regrowth is already nerfed to the ground and not a global worth.
but feral dont have high sustain Dmg anymore, its a tactician spec for like 4 expansions now, last time when feral was a toxic high sustain class with high mobility was in Legion
in tww, feral getting nerfed anyway but probably Bite. most of the ferals dmg is backed in Ferocious Bite and Feral Frenzy, this have nothing to do with sustain
and this is because of warri gap closers, dh´s ret range and (m+ maybe) just an arms race between gap closer and mobility where some classes are luckier and some less
i mean, i have played against multiple rets, i played “j4f a ret” for one day in shuffle and was 2.1 something and 2.3 mmr but i quit instantly the class because it´s not fun, and every double caster felt like a nightmare. especially destro lock (when it was meta) in combination with elemental shaman or mage
but this problem only exist, because of short cd´s like warlock port, static totem (what got finally nerfed) mage double blink
thats why i said, nerf mobility, and ret range or rework it, instead of going further, and giving ret more range, otherwise we stay in a Walmart budget anime
main point is that there is too much gap closer/ the cd is too low, and the same goes for escape options on some classes, its not only about ret.
and btw, u complaining about Feral movement and be able to shift slows, and roots, play 1 game as feral against fury warri or unholy dk and tell me how it went