Current state of balance

Literally a joke what has been done to balance in regards to pvp… our healing is close to nothing, I shift to bear to heal 10% HP???

Whilst a warrior does 5 times as much while being able to do full nuke still and i’m sitting in bear not doing damage for nothing?

Not sure who’s designing classes or approve adjustments but in this current state of pvp is a complete joke so far.

14 Likes

close? it feels like, that eating heals more than spaming regrowth xd

Balance is unplayable in 1v1 situations in the open world. We cannot win any duel. Kiting is probably the only way to survive, but we cannot kite most of the time because everyone has strong mobility, gap closers, or grips.

Please do something. We are the worst caster and almost the worst spec in the game at the moment (RIP Enhancement Shaman). I believe only Enhancement Shaman is worse.

To be clear, changes like adding or removing %dmg/heal are not fixes (numbers).

We are paying to have some fun, but this class is not fun in PvP. Forcing us to change our main to have fun is ridiculous.

5 Likes

balance druid is just crap across everything, only reason i keep fighting to play it and cant swap is because of all the mage tower forms and fyrakk flight form i can use if i had none of those i would of dumped it along go.

blizz think just buffing the numbers will fix it, they are clueless and have been since all the original class lore devs have left

2 Likes

Tolking about it is pointless. Noone care… not at eu forum nor us.
Bala is the worse arena spec, worse pve spec.
And need rework not just stupid buffs in damage.
We will see what small changes will change gameplay at 11.0.5 but… after I red it I doubt it change something, it might be even worse at pvp.
Anyway our defensives are not touched so it will be potato and useless when someone target you, like 2 melee.

1 Like

tab-targetting Moonfire on 5-15targets just isnt fun.

6 Likes

It would be nice for a strong defensive added to the kit, like Shaman’s got Burrow and now Stone Bulwark Totem, Druids need something like that, because they certainly don’t have the utility of a Shaman with multiple knocks, roots, stuns, and a short cd kick, all at range.

For the healing output of Regrowth, my WW Monk can heal a lot more with an instant cast Vivify.

As can my Devoker with an instant Verdant Embrace and/or Emerald Blossom.

As can my Ele/Enh Shaman with Healing Surge, which for enhance can be instant with maelstrom weapon and NS can be picked up in the class tree for both if you choose, unlike Druid, which must be Resto.

Druids do get Renewal if talented but it’s a 90s cooldown and meant to be used in an emergency not as recovery after a fight.

Regrowth seems to be permanently affected by 90% dampening.

Regarding the Bear Form Enraged Regen, it also heals very little compared with past iterations making Heart of the Wild imperative if you want to live in PVP.

Then there’s the issue of losing Demo Shout if you want to keep Mighty Bash or vice versa. You previously could take both so even less CC/Survivability.

Finally, and in my humble opinion, Oakskin and Well-Honed Instincts shouldn’t be anywhere near capstones as they’re needed for pretty much every spec of Druid meaning there is not actually a choice, you have to get to the bottom of that side out of necessity.

Enraged Regen should probably be baseline for all specs too, as well as Innervate, Cyclone, and maybe even Convoke.

4 Likes

I am going to leave it also here… Druid tree nbeeds redesign, druid needs real talentrs, not skills that alwas were baseline for specific spec/roles. Right now it looks like, someone just have no idea what to do, so he copy skills and just paste in talent tree.

Over 10 talents are @#%stupid and useless, and almos of of them shoudl be baseline for druid or specific spec.

And THIS is the problem since Dragonflight alpha/beta. Hello, 2 yars and nothing changed.
There is no single class with so dumb talent tree design -.-
Feral have over 3 baseline skills as talent…

Oh and cream is a $%^ rejuvenation talent that give us a hot skill that heals @#$g 4% of our health over 12 sec! Oh god, are you out of mind? Please dont take drugs during work.

Left Side

  • Rake, Thrash, Rip: These being baseline abilities can feel redundant in the talent tree.
  • Skull Bash, Wild Charge: Comparing these to warrior abilities like Charge is interesting. It does seem inconsistent.
  • Instincts of the Claw: Blocking crucial defensive talents can be frustrating, especially if you’re not playing Feral or Guardian.

Middle

  • Frenzied Regeneration: Agreed, it feels like it should be a baseline part of Bear Form, with talents to enhance it.
  • Ironfur: Another baseline skill that doesn’t feel impactful enough to warrant a talent slot.

Right Side

  • Rejuvenation: A baseline spell with talents to boost it would make more sense, especially if it could be used in all forms.
  • Starfire, Starsurge: These should indeed be Moonkin-specific baseline spells.

So so many talent points wasted that my improve or change gameplay in insteresting way.

2 Likes

The Problems with the Druid Class Talent Tree in The War Within - Shared Issues Across 4 Specs - Wowhead News

1 Like

That’s a great article that highlights many of the issues for Druid and i’m glad it was wrote up. A full rework from the ground up might be the way to go at this point.

The Problems with the Druid Class Talent Tree in The War Within - Shared Issues Across 4 Specs - Wowhead News - up

1 Like

The Problems with the Druid Class Talent Tree in The War Within - Shared Issues Across 4 Specs - Wowhead News

1 Like

Yeah, the boomy defensive toolkit we got since cata is a joke. And the 20% buff to rejuv/WG, which NOBODY plays/ ever played, got to be the biggest troll ever. Just shows how alienated the devs are with boomy.

1 Like

daaaaaaaaaaaaaamn, hope blizzard takes a look at this.