Current state of PvP (2021, Q1)

Mind games shoudn’t affect spells like nature’s guardian and hots that were used before the initial hit of it. Ez fix.

I’m fine with getting a nerf on the healing reverse or I tbh wouldn’t mind if they removed both reverses as long as they heavily buff the damage and made it instant cast either way around

I don’t agree with everything but really great post

are you for real? as disc it already hits like a truck even without the conduit and considering you have atonement on the 3 targets it heals quite for a lot for such an offensive spell. having mindgames instant would just make it way too strong, means you’d be able to use it right at the end of a favor cast while right now what makes the difference between a random mindgames and a game-changing mindgames is when you cast it, and when I say when it’s not during a window, it’s during the second. I love this spell because it allows for such interesting plays, if it has to be nerfed I’d rather eat a longer CD, reduced damage or nerfed conduit, the damage/healing inversion quota seems fine to me.

If you did more than skim the post, you’ll see why it would need it

I like how people keep saying nerf a 10% shield conduit for pvp on rogues. Hope you realize it just gets pointless then lmao, rogues get the shield to counter dot combos due to how long cloak of shadows is In itself, play around the ability, otherwise mine as well nerf snd healing since it lets them heal. :roll_eyes: Rogue has the worse survivability in the dps ring, though I will admit sub needs it’s nerf, considering it already has the most insane benefits from the shield. But still, it really needs to stay lmao.

Rogue became as stupid as DH these days , doesn’t matter if you get em out of stealth or if you have 15 bleeds on them. They just do whatever they wan’t without being punished for it.

1 Like

Any caster/healer facing melee isn’t going to have time of his life. There’s counter play to this, you can use Succubus instead of going mindless aggro and playing Fel Hunter.
Destros definitely do the most damage, as their scaling for chaos bolt is as following:
[2 * (146% of Spell power)] + Crit + Mastery + Versatility for it. (Numbers pulled from WoWhead, although take it with a grain of salt, since there’s no information on current PvP scaling when hitting another player, or whether it actually exists)

And last time i checked, Shadow priests aren’t full instant casts, neither are Moonkins. Elemental requires some loading time, to get Stormkeeper, Primordial and Echoing up. And since Echoing lasts 5 seconds, if you shut him down during that period, you shut him down pretty much for the next 45 seconds.

To top it off, affliction is all about hard casting while bursting, just like destro.

Now, imagine if all healers had an instant heal that can heal as the strongest, most juiced up Starsurge. Doesn’t look nice, does it?

“Hunter damage is low.” me looking at the 90k damage from Kyrian and Night Fae hitting a unavoidable circle, and also hitting me for 20k aimed shots and 10k rapid fire on plate, hmmm…yes very weak damage.

Yes, but the thing is, there should be a limited amount of re-stealth available.
Restealthing for whatever reason the combat drops, and gaining that shield, being unable to drop the rogue out of stealth with multiple dots on him really sucks.

And the shield definitely shouldn’t be as strong as it is right now, or it should have a really short duration.

1 Like

I mean, the issue is no the conduit, it’s the fact that if a rogue runs away, that dots don’t lock them in
As a rogue I can say I just sit behind a pillar, stealth and the dots mean nothing, Dot ticking should keep someone in combat-but then 60-second dots become unfair. There are better ways to fix it then nerfing a mot have conduit or you have no dps, also 10% is incredibly low compared to some classes getting 25%-100% shields lmao, the conduit benefits sub the most, the other two specs need it or we aren’t viable for playing rogue, outlaw can brawl but needs it’s resets took having a 40 second dot would be unfair to not let you stealth
But having a 30-second cooldown or something would balance it out to a degree, but nerfing it’s shielding is not going to fix It, only remove it and get it replacedl

Agree to the certain point, but i’m pretty sure devs wouldn’t look into changing how the combat system currently works.
So that leaves options between nerfing the shield duration, nerfing the shield absorb amount, buffing the dots, or adding a cooldown to the conduit.

because they dont need more

Mate, it’s 10% there IS no other nerf you can do past cooldown, 10% is so fing small that it doesn’t do ANYTHING BUT STOP LOW DPS DOTS. You nerf it any lower then a already fraction of Hp and it’s useless. I’ve had the shield popped multiple times by shadow priest and warlocks, because it’s so small. Druids still get astral even if they don’t have the pop, you physically can’t nerf it in it’s amount or you mine as well remove it.

You realize, that it performs worse then every other class with survivability slightly equal to it, right? It takes one stun and a rogue is dying in a burst, every other class has some way to negate or survive it past the trinket. Rogues evasion doesn’t even work all the time. One class is outperforming the other specs that doesn’t mean the class needs worse because of bad balancing lol.

did you ever play ANY other class than rogue or mage?

literally any class dies in a stun + burst. Rogue got basically 2 immunities and vanish on top of it.
Then you have shaman that got a 40% DR than cannot be used in a stun lol

or take DH for example, their blur is basically a casino evasion. The 20% DR might as well not exist in this burst fiesta.

list goes on an on.
Rogues got more def cds than most classes

Yes, it is 10% on the lowest ilvl conduit you can find. It scales up to 24%.
226 Version gives 18% shield if i’m not mistaken. With 40k hp, that comes up around 8k
Problem also is when they can just reenter stealth behind a pillar to refresh the shield.

I have the heroic one, but 80% of the rogues I see in pvp have the 10% shield. Now yes I do agree in the case it should be limit to the lowest, although with higher gear I can see how it becomes unfair with that point. But still I think it should be set to 10% for PvP regardless, and MAYBE get 1% extra for heroic and mythic conduits, but that’s pushing it in the case of that point.

Also that’s wrong, lmao. We lost parry on Outlaw, so Outlaw lost it’s biggest defensive, sub can survive due to it’s healing, feint got nerfed to hell and cost high energy, and 4 seconds means you have to do it before the stun
Most classes are not squishy in stuns like rogues. Vial is still good, but the actual defensive are 2 minutes. Soo… To say it’s the best vs 30 second defensive cooldowns to 45…yikes… The only thing that’s potent is taking the feint conduit, if you do it right, (cod is not included since it’s a one time save) or, taking the reduction cooldown and that’s not even that good considering dodge doesn’t work while your hit from the sides or back.

nobody plays outlol. It is a m+ spec. If you play that in pvp you gimp yourself.

Sub uses energy? doesn’t even notice between the 20 cheap shot spams into shadowstrikes.
And no feint is still very powerful as it has very low cd.

yes they are.
single class drops in a stun if they are caught without trinket and the other team got CDs rolling.

BUT if a rogue survives even with 1%, they can reset the fight unlike 90% of the other classes