Your post is cringe and you have stated in the title that this is a daily reminder. Which implies that you are planning to post the same thing every day.
As if this post contributes anything to the game’s development, don’t make me chuckle.
I completely agree. This affix is one of the main reasons I dislike this season so much. It’s ridiculous that a system overhaul can have such a huge negative impact on both the community and the expansion. A strong community is essential for a great game, yet this season seems to encourage poor behavior in PUGs. Too many players leave keys after just one death, which happened far less in Dragonflight.
The divide between hardcore and casual players could easily be addressed with a few simple adjustments. Here are some changes I think would improve the situation:
Remove Challenger’s Peril entirely, or at least push it up to +12.
Introduce Gilded Crest at +7.
Offer Mythic Vault rewards from +8 keys.
Complete 6 mythic+ dungeons for 3 vault slots. Doing 8 M+ every week is too time consuming.
These changes would allow casual players to gear up in a more relaxed way while still giving hardcore players the challenge they need to push higher keys and strive for their desired ratings.
What about this? Nerf the affix by adding the following to it: Keep the additional time penalty but in case when players die they gain 200% additional movement speed until engaged in combat and all Cooldowns get reset after respawn. This way deaths still hurt but first it tones down the impact of running back to the front (in most cases) and second the group can continue immediately and doesn’t have to wait for the pull.