I understand that Blizzard is trying to protect WoW’s most fragile egos and to shield them from the reality of their uselessness. However, as a Healer, this data is important to me.
Being able to see who deals the most damage in fights allows me to use my mana and my GCDs efficiently, because I’m not wasting them on useless players.
In battleground encounters, there are so many players that healers can’t be expected to keep them all alive. The ability to decide whose lives I must prioritize can be game changing, and it’s been taken away from me.
This decision fundamentally misunderstands the reason why people even play PvP in the first place.
PvP is all about being better than everyone else. That’s literally all there is to it. So, if you take away my ability to compare myself to others, you also take away the satisfaction of knowing that I am indeed better than everyone else.
Basically, you just removed one of the main reward systems of PvP.
This change is fairly recent, and it’s not too late to revert it.
Blizzard, I beg you to make the correct choice here. Revert the battleground leaderboard to its previous state.
They did the same in call of duty i think, such a shame.
I guess we will have addons tracking that in no time, if we don’t already do.
This was to be expected though with the mass exodus of pve players to pvp and getting flamed in bgs lead us to this change.
I swear, World of Warcraft is the only game I play that requires you to download dozens of addons so you can get some basic functionality features that you would just expect to be part of the UI.
It’s not even a new phenomenon. How Blizzard have not yet told one intern to make a list of WoW’s 30 most popular addons so they can turn them into base UI elements is beyond me.
When I go into a bg with a friend its always nice to have a bit of friendly competition over damage or kills or whatever. And like you said, it helps to see who the good players and bad ones are on each side.
This wont change, as much as i liked that it would.
Because of this, they did this in cod a while ago and never changed it, they want to keep the casual pvp scene casual, so the newcomers don’t get flamed, i lost count how many times i go in bgs and there are people being toxic to pve players trying pvp for the first time just because they don’t have damage or kills.
Pve players deal with toxcitiy everyday in dungeon and raids, here in pvp they deserve better, i respect all pve players who really try pvp and learn it.
I wish I could avoid PvP completely - but If I wanna get my hands on any PvP sets for transmog, I’m now forced into doing it. Previously you could convert Justice Points into Honor Points, and thus I wouldnt need to bother PvPers.
Not trying is the best way to ensure that it won’t change.
What little we can do, we must do.
Just play PvP. At least it’s engaging and keeps you awake and focused.
I can’t say the same about running Siege of Orgrimmar or ICC for the 47th time this year.
You can’t say that. Not in Dragonflight. This is the expansion where Blizzard have been shown to listen to feedback the most since forever.
Especially for us, PvP players. No borrowed power systems, PvP trinkets are the only trinkets worth using in PvP, we literally need to do 0 PvE at all.
In season 1, I hit Duelist before I even played a single Heroic dungeon, let alone M+.
And this is after they outright removed PvP vendors altogether in Legion and BFA.
They reintroduced them in Shadowlands precisely because of player feedback.
Feedback matters. You must keep voicing your opinions.
You will get honor, and you will buy the marks with honor, no pressure on winning, the vendor is in valdrakken you can buy it from the honor pvp vendor.
For sure would be way more fun than bot killing in pve.
If removing leaderboards lessens toxicity in pvp and makes it a better place for pve players to try the game, so be it, I’m neutral in this case though.
I once again disagree.
As I said, the appeal of PvP is comparison to others.
How can you be expected to improve if you can’t notice that you’re doing literally half the damage of other players of your class?
And when you HAVE finally improved, how can you feel satisfaction from that if you can’t notice that you have 32 kills and you’re top damage in the BG?
This change turns battlegrounds into a pretty bland and unsatisfying experience that, if anything, will deter players.