Let’s be real: there is no cohesion between button presses, animations, and damage numbers.
You play a minigame of pressing buttons, your character performs random animations, and the damage numbers are all over the screen.
How can you tell if you are doing good DPS? Watch the details.
How do you know your top hitting spells? Watch the details.
I want to press Mortal Strike, see a badass animation, and then a big crit on the screen. Now, I get 7-10 different damage numbers from various procs, and I can’t even see which one is doing what.
For example, if you cast Lava Burst and it hits for 400k, but you have a proc that crits for 20k, the 20k will be a bigger number on the screen just because it critted, even though Lava Burst did 20 times more damage.
Either remove the useless procs or fix the UI, or soon we will have damage numbers like in Diablo 4.
Yes, I agree. I recently made a post about damage numbers although more in line with having the option to truncate the numbers in K without seeing the K like you sort of can with the NameplateSCT addon, and I’d also want it for HP bars. But this is also a big issue I have, because one spell should give that one number and readability of what you’re doing. As Subtlety Rogue, Eviscerate now always hits partly physical partly shadow, so you see two different numbers for that one spell which to me feels worse and also useless. Instead of having 50% extra as Shadow dmg it could be nerfed since it’s armor penetrating and hit for 25% more but only damage, for example. And this goes for all classes instead of having extra numbers on a single spell.