Damage over time and CC

What if, instead of removing all damage over time effects, spells such as Blinding Light or Trap froze the damage over time effects?

Meaning if you trap a target with 7 seconds of UA remaining, UA deals no damage and stops ticking while the trap is active, and then resumes ticking once the trap breaks with 7 seconds of duration left?

DOT classes, and Affliction especially, suffer quite a bit from anti-synergy with a lot of classes. This would help a bit.

1 Like

Hah yeah that is the worst.
Or when they get cycloned. Because apparently they cannot bleed when in a cyclone…!

Them not taking damage during the CC would be “fine” with my solution, because then, even if the DOT user wants to cancel the CC of their team mate, they can do that immediately without losing any damage and without wasting GCDs reapplying everything.

It helps the specific class that uses DoTs but, it REALLY hinders everyone else as the CC would virtually be unbreakable and guaranteed to last the full duration. Imagine facing off against comps like RMD, Shadowplay etc where CC was guaranteed to run for the full duration. You would be in endless CC chains (worse than you are now), definitely not a good idea imo.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.