Yes, it is. Hear me out, good folks!
There is one massive issue with solo shuffling as a DPS, more than anything else: very long queue times. Of course, there are other issues, such as the healer going 0-6, or the DPS going 0-6. The latter, of course, is bittersweet, as it grants sweet sweet rating (granted we are not top 100 players, which most of us are not).
The long queue time, however, has no redeeming quality -other than the gold I’ve been making from gathering and selling mats during queue time, of course. Having to wait 30 minutes to play for 15-30 minutes is an awful experience, but I need not expand on this, you good folks know what I’m talking about.
The queues are long, because playing a healer absolutely sucks, and playing a healer absolutely sucks, in large part, because many games are lost due to spamming heals no longer being enough to keep a teammate alive. Of course, healing is inherently tedious when playing with strangers whose intelligence is often closer to that of a chimpanzee than a human being (no offence, DH players, I still believe the class is fun!).
Losing the ability to save people’s asses even without being interrupted in any way, however, is worse than having your DH run across the map to hide behind the furthest pillar while getting hit by the enemy team.
There is simply no reason for dampening to still exist in this season, granted how high the damage is, and how quickly mana goes down. If anything, removing dampening allows for much easier and more specific, targeted changed to be implemented. MW healing too efficient with no dampening? Increase mana cost by X%, or reduce healing by X%, on problematic spells. Easy peasy and the lemon shall remain squeezy.
Dampening can be removed in 3s as well, again, targeted nerfs should be the prefered option when it comes to healers being too durable. The only exception is 2s, aka the Forbidden Bracket, where dampening is usually the only win condition.