Dark Ranger defensive option

As survival hunter, I must admit I’m a bit jelous BM/MM getting this talent:

Smoke Screen: Exhilaration grants you 3 seconds of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.

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Best talant in the whole tree by far.

But I’m sure the other trees will have something equally as good, so let’s wait and see :wink:

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Its a bad talent. Both of them are at retarded long cds so the talent has zero value.
If survival of fittest was 1 min and exhil 30 sec THEN the talent is somewhat okey.

To hunter playerbase: Dont let yourself be tricked its horrible they just give us some ‘new talents’ to keep our mouth shut. We should keep demanding for much more like I suggested earlier, which we have total right to do so since we are squishest class in-game, and when we do blizztard will give in and give us strong defense talents that we need.

3 seconds of SoTF on a ~50-60 second cooldown is incredibly strong. Shame the offensives are dull, but defensively this is exceptionally good.

Also gives us a bit more symbol of hope value.

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Its more like they get Black Arrow an old SURVIVAL hunter ability and SV get no access what the freak

Because there is absolutely no correlation between ranged SV and melee SV besides the name. Why should melee version get Black Arrow?

Poisens are still a Survival Hunter think
And what have Black arrow too do with BM ?
MM we can talk about it, because some spells at last the name “explosiveshot” was giving too MM

They should make a Talent choice playstyle for MM that is near close too the old range SV

So Dark ranger should be a MM SV tree

Yeah I’m still waiting on Blizz to deliver on their promise that ranged SV playstyle would be present in MM build.

People have weird delusions of what survival used to be. I’m sad it got changed to melee too - but let’s not kid ourselves, it had a few basic mechanics that are literally all covered for in current MM. Black arrow? Here it is. Lock and load? Got it already. Serpent sting/multi DoTing? Got that too. Builder/spender? Yep.

MM has basically all of the rotational aspects of survival already once War within hits.

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I think what players miss the most is the fully instant cast rotation and the old explosive shot

The only way to get old survival feel back would be a talent node that replaces aimed shot with an ability that works like the old explosive, but that’s never happening

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Pretty much this.

Yeah can’t wait to find out what SV is getting. Hopefully it focuses on our defensive as well. :slightly_smiling_face:

Are we playing the same Hunter class? :sweat_smile: The problem with Hunter, is the long CDs yes… So by getting a talent like this, we get an insane spike in survivability. Since we can now rotate the defensives better, instead of popping both.

Hunter has some of the best defensives in the game. The issue is ONLY one in the long CDs. Which is addressed with that talent.

The 1min and 30sec changes you are bringing up… Would absolutely break Hunter survivability, and make the class unkillable.

Like Mewithoutyou says… We will most likely also get something cool. :slightly_smiling_face:

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We are not playing the same class. I am playing hunter and you are playing demon hunter with powerful selfheals built in your attack abilities, dodge on a low cd, darkness and much more. I see you posted as a hunter by mistake, did you forget to log on your DH to post?

No go on… and much moooore…? :joy: You just listed them all, and used “much more” to make them appear like they have more than they do.

See… this is the issue with people who argue with emotions, rather than facts. :roll_eyes:

Based on your suggested Hunter changes, it shows that you play Hunter defensives incorrectly… Because you wouldn’t suggest those changes, if you played Hunter correctly, as you’d know how it would affect the class.

We have basically a Lay On Hands hands every 2min (if used correctly)… 3sec immortality every 30sec… Crit mitigation every 1min… The strongest dmg reduction in game every 3min… Turtle immortality every 3min… 100% full heal invisibility every 1min… and the largest amount of CC utility of all classes (along side Druid perhaps), AND a 25sec 30% heal as SV Hunter. :point_left:

We are balanced currently :point_left: but in an annoying way, where we gotta wait 2-3 min after each fight. Which is the only issue Hunter has defensively.

And the fact that you use DH as an argument to “why Hunter is weak”…. Literally the most OVERPOWERED class this patch… shows that you aren’t looking at class balance objectively and realistically… :roll_eyes: DH is grossly overtuned and needs nerfing, alongside Monks. It’s NOT a Hunter issue there.

But based on your reply, and how full of emotions and immaturity it was, I guess it’s pointless to argue with “logic and facts” with you.

Not really it is a 3min cooldown for 20% damage reduction for 6 seconds naturally it is literally one of the worst buttons in the game for the cooldown it has.
It would not break the game to make this stronger.

Calling a 3min 20%DR for only 6seconds some of the best defensive in the game is not true. (yes it gets talented to 40% basically permanently but that is talent exist on shaman also and they get 60%DR for 12seconds with 2min cooldown with the same type of talent.)(shaman has other issues just looking at this specific comparison between talents that does the same thing)

(mage barrier is around 20-24% hp shield (+ it does something else Frost gets armor fire gets reflect damage Arcane gets 15% damage reduction) every 25seconds, rogue has the same healing that Exil has every 30seconds, and warlock has things that i forget about right now.)

Exhil is a good ability but at 2min cooldown it is to long of a cooldown though with gear and play and talents we can lower it to around 1min that makes it decent but nothing special .

Exhil is 30% hp heal every 2min not 100% like Lay on Hands

What are you talking about here?
I think you are talking about pvp.
This can be changed if you are talking about the PVP talents.

Are you talking about Cunning pets? something people do not use in PvE at all.
And means you lose HP and a 20% health increase and a heal from it.
you do not have these at the same time and it is a downside of 4-5seconds of no damage at all happening.

This is ridiculous how wrong this is in PvE it is actually kinda funny to read.

Based on your reply you are talking 100% ONLY about PVP where you ignore the PvE aspect of the game completely.
For PvP the PvP talents can be changed (it is time to do so anyway) for PvE this increase would be really good without even having the ability to make it op at all.

Anybody that believes a 40% DR for 3 seconds on a 40-60 second cooldown is bad should not be taken seriously. It is insanely strong and will almost certainly be nerfed down the line.

How are you getting those numbers? the realistic numbers are between 45seconds at the low end and 90seconds at the high end, according to Azortharian.

I assume you are not talking about me here but incase someone else believe that no it is really good.

But this is an easy fix just have it use the base version that makes it 20%dr for 3seconds not 40% and you can do that without even changing the wording of the talent.

It’s 40% with talent. Having that on a 1min CD, like he suggested, WOULD break Hunter.

Tenacity gives Fortitude of the Bear, which heals AND increases health by 20%.

AND with Rejuvenated Wind we get 12% more health, and 16%+ more healing over 8sec.

Meaning if you use FotB first, and then use Exhilaration, you get a 62% instant heal + 16%+ heal over 8sec…

So yes, basically a Lay on Hands. :+1:

And this is NOT taking the glad trinket into account, which also heals and increases health pool.

No…?? We have Roar of Sacrifice on a 1min CD.

Cunning pets are only good with a healer backing you up, in instanced content. For solo play, always go Tenacity for more health and healing.

Yes I primarily PvP. But I can see how this one is irrelevant in PvE content.

However… in PvE content we have healers. In which case discussing Hunter survivability is a whole other can of worms.

What are you on about?? :joy:

Ranged spammable slow, Freezing Trap, Stun/knockback, AoE tar trap, Scatter Shot/AoE stun, Steel Trap… and this is only talking about the base talent tree.

Only classes like Druid and Mage compete with that. :joy:

And yes… this ALSO works in PvE! :wink: Don’t make me mention all the PvP talent CCs too :point_up:

make it on the talent that gives reduced cooldown but makes it 20% and suddnely it does not do that.
There is already a talent for it but no one uses that talent because 20% dr needs way way shorter cooldown then that.

So you use 2x 2min cooldowns you refuse to use Exhilaration cooldown reduction to actually get this.
So you use 2 out of the 4 cooldowns together making you more squishy to get a big heal instead.
if you can align it up sure that is good but you rather want to actually use the cooldown reduction.

You basically never use this in PvE ever as you lose 6% passive damage reduction from a massive amount of things.
It is so uncommon to use that i forgot it existed thanks for the reminder.

That is a talent point you do not have the luxury to spend in pve.

Stun is only BM and Surv that takes the Knockback is one of the worst in the game to use.

Fixed location long cooldown only gives 50% slow it is ok but there are quite a lot of slows at 70%

Scatter shot single target Daze effect is basically an interrupt in PvE at best.
The stun you talk about here is Binding shot something that require mobs to move to get them stunned in the first place very much not a good ability at all.

Steel trap is FAR to niche to be picked in any situation where you want utility it costs to much damage to take this unless it is pure single target situation and then it is taken for the damage it does not for the utility in PvE.

But you can take all the talents you need to get these things it only costs you around 7% dps in a single target situation.

I too can list every tool in the potential toolbox of a class and it looks like it has a lot but that is not actually how the game works.

That is the case in PVP also.
Healers are in the Mix when they do PvP balance.

I mean the numbers are very similar? I just got the numbers from bringing up a random log. I assume making it 90 seconds is accounting for like downtime in mythic plus or something.

Wasn’t at you I don’t think, was some other guy talking rubbish about how it was a bad talent further up - which is absolutely insane. If somebody thinks that this is not an incredibly strong defensive talent they are living in a different world.