Darkness rework suggestion

Remove the 50/50 hit or miss RNG “fun” with Darkness

Change it to absorb all dmg below a certain number, say 15-20k, and then just add a flat dmg % reduction.

Feels kinda dumb to put down a 5min CD ability (that is easily countered with knockbacks) and then just have RNG work against you.

That’s kinda the class design though. So many things are heavily rng. Look at fury gen, defensives, eye beam cooldown decrease, chance on chaos strike to refund fury, i probably missed a few.

I mean the 50% dodge I can live with cause it being a better Evasion would just infuriate the entire 1600 rating community in the game.

I get the rest, but thats when you’re attacking. imo defensives should not be RNG

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