Datamined new m+

if you are going to bring back old dungeons why pick so many bad ones instead of taking just the best ones from each xpansion like u did with court of stars?

https://i.imgur.com/cR0bk6U.jpg

I hate court as it is too much rp for me

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Tbh, the only bad dungeon on this list is Ruby Life Pools. The rest of them are awesome!

Scarlet Monastery is going to me amazing!

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I like what I’m seeing! Skyreach, Scarlet Monastery, Mogushan Palace, Slag Mines – I am a fan of them all already, as they are. Auchindon is good as well, because draeneis are hot, but I hope they will go easy on some unnecessary RP there – this whole dungeon is just one extra long cutscene right now. Scholomance and Everbloom would also require some vast reworks, of course, but they managed to do that already with TJS, so I have a good feeling!

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RLP is fine now.

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where can i find the source for this?

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I think it’s a pretty good list and are excited for many of them to return.

Because that’s subjective. And what you consider ‘the best’ someone else might consider ‘the worst’.

You mean EASIEST right?
“Best” is subjective, what you think of as Best others may think are trash.

That does look mighty good. Some of them will need some updates though. Auchindoun for example has far too much RP and isn’t open enough as a result even though the map layout allows it to be.

Not a fan of gate of the setting sun
But i’m happy with all the rest !

Let’s be honest. With the current devs it will be tuned like a circus again. So it doesn’t matter which dungeon they introduce. It will be a desaster

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  • Random dude on Internet who said “Definitely not fake, bro trust me”.
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shadowmoon burial is a bad dungeon but people like it because the timer is easy

Tbh it was expected, that mos of old dungeons will come from MoP/WoD:

  • these xpacs didn’t have m+ yet
  • legion m+ was playable via timewalking
  • bfa/sl is still “to recent”.

But I would love to some action from cata/wrath. For example Pit of Saron would be an amazing m+ dungeon (big open field, a lot of routing oportunities). Or City of Tol’vir - perfect layout for m+

But let’s get that scarlet m+ going!

In the next m+ season I expect every single trash mob to have at least 5mechanics each, which includes:

  • tank buster on 50% of the mobs
  • aoe cleave spells that hits for 200k on +2
  • fixate
  • explode on death
  • some sort of mortar which clutters 70% of ground in 50y radius
  • on 20% hp every mob casts “Call help” which pulls all mobs from 70y range

Ofc big special trash mobs should also have some more unique abilities on top, so you always feel them:

  • passive slow ticking dmg aura (ticks for 100k every 2s on +2)
  • some sort of selfshielding for 50% of hp every 30s
  • BLADESTORM!!!

Let’s hope Blizzard clutters this game even more :slight_smile:

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