The second day, a new story, everyone can relate to.
I made a post yesterday regarding the M+ scene, I am now bringing your attention to the same thing, in a different scenario.
Yesterday I couldn’t get invited, today I am doing lower keys helping a friend, doing range between 10s and 12s.
We got accepted into a group, the leader spent 15m carefully choosing the players and another 10m to find a proper tank. Almost 30m invested to do a +12 and all the guy wanted is to push his key.
The tank quitted after 2 pulls. 5m of dungeon.
It happens every single day, in all ranges of keys because the M+ keys have a horrible design and system!
How can it be, that a player has to invest 30m into making a group, lost his key, lost time and 1 toxic player, 1 toxic behavior, ruined it all without ZERO punish?
This player didn’t act accordingly in a sportsmanship manner, total disregard for the key holder, he was probably bored, and when people are creating a group and investing time, shouldn’t they be at least deserving of playing?
The leader simply said “every time”, and logged off.
This game ain’t all about picking up herbs and mount farming.
It’s been 4+ years of M+ with the same badly designed system.
You can easily implement a PVE rating, where players would queue up, get a match, would be able to choose a range of 3 dungs to choose, vote in one, and push the key. Quitters would get a deserter debuff and 5 party teams could run keys, in high rating, competing in time to see who finishes with the better time.
This LF group system using an external addon is flawed! Get rid of it.