What was the point of nerfing fragment gain in Deadmines? I can’t think of a single reason as to why you would nerf this in pre-patch. Unless it’s just an oversight, ofc.
Oh, speaking of dungeons, mob pathing in Throne of the Tides is completely broken. Mobs are not following players, they are instead running back and forth in place, eventually evading. Also happens to bosses, especially the first boss is just standing still evading if you try to kite her out of the ground explosion. If she evades long enough she will heal a bit.