Death Grip DR

I think anyone who played Ashran or other EBG but especially Ashran can recall a situation where there were few DK’s in enemy team who kept Death Gripping you like there is no tommorow.

I had this one Ashran game yesterday when i was gripped by a frontline DK then gripped again by a backline one and then when trying to escape i kept charging to the front targets, used intervene, bladestorm and even 3 heroic leaps (Ashran-only epic spellbook) while managing all Damage Reductions u can get in Ashran basically i used all available tools to the absolute maximum and i was gripped back again like 6-8 times in a row by all those different stacked DK’s and thats without counting Abom limb or anything like that bcuz i was aware of it.

So, it is kinda unfair that every form of CC (except slows) do have Diminishing Returns but for some reason certain Displacements…dont? And i want to point out that they are exceptionally powerful in a larger group PvP scenarios such as BG’s or Blitz where it is very solid to grip>nuke a person one by one.

I remember back in WoD they added some DR’s to certain displacements but somehow Death Grip isnt affected. I get it - it’s DK’s gap closer so it’d be frustrating if u couldnt grip just because some Shaman or Mage pressed their knockbacks randomly.
So why not add a DR unique only to Death Grip?

Now i understand BG’s arent Arena and thus arent really a competetive PvP environment but its super frustrating nonetheless and i believe it gives a massive unfair advantage as it can be abused if done right by organized groups of people basically without any form of counterplay.

Consider this mr. Blizz
Peace :saluting_face:

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in large fights death knights cant run in like other melee they get killed instantly
they are literally only good for death grip

if you wanna " dr death grip" increase the physical damage reduction for DK

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You should be immune to Death Grip if you got gripped 3 times in a row - sharing the same internal CD as all CC’s = 18 sec. Unique only to Death Grip and its effects ofc.
Thats all im saying.

Otherwise it can be abused with absolutely 0 counter play in certain situations, mostly Ashran but also other BG’s and Blitz provided the teams have more than 1 DK.

Death Grip as a Displacement-type ability is technically more powerful than any gap-closer, keep that in mind.

You shouldnt feel any difference in any competetive content (such as Arena) if my suggestion went through as its not possible to grip more than 3 times as a single DK in such a short time i believe.

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thats actually a good idea.
doesnt effect arena and prevents dk form keeping other players hostage in bg’s.
sadge that blizz is unable to think of stuff like this.

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the same goes for charge

you should be immune to charge after the 2nd charge

I believe charge does have a Diminishing Return on its Root effect, at least it used to.
Charge can also be stopped “mid-charge” with CC ← which can often end very badly for the Warrior when you end up out of gap-closers and out of range.

Besides, as i said, Death Grip as a Displacement-type is a more powerful tool in a group scenario than any gap-closer as it can help your entire team attack the target not just yourself.

I feel like DK are alright as they are, they aren’t the quickest when it comes to mobility and a grip DR would make life a tad harder, unless, “nerf” grip and provide a “Death steed”

allow me to doubt about it : I thought we just got nerfed?

This is not a “nerf DK” or “nerf death grip” thread. Read again.

I normally ignore such comments because they bring nothing to the thread BUT.

Out of curiosity - why are yall getting instantly into a defensive mode turning this thread it into a class whine post which IT IS NOT.

Im not trying to discuss here how powerful a certain class is currently or whatever as this is a trivial topic to discuss in my opinion since classes constantly change and while one can be dominant at a time it might as well be the worst next month.

All im trying to do is to point out a long postponed issue of a certain ability mechanic which can be abused with no counterplay in certain situations as it is clearly outdated and this can be felt with much more intensity nowadays since DK’s have access to multiple uses of this ability and this creates an issue.
The DR mechanics were added to all forms of CC for a reason (except slows) including Displacements (later on) but Death Grip has been left untouched which as a Displacement ability is as a matter of fact a form of strong CC - in a larger group PvP scenarios such as BG’s and Blitz stronger even than Stuns i’d dare to say.

Im not complaining “nerf dks” - that is entirely not my point. All im saying is to fix a clearly outdated mechanic of a specific ability and yes i do consider it outdated when it misses something that has been added overtime to all others for a very specific reason.

If somehow my suggestion went through in this form or any similar you wouldnt even feel any difference in any competitive environment since i believe it is not possible to Grip more than 3 times in a row as a single DK.

With all the above being said.
Care to explain why are you bringing up some random BG video completely out of topic?

I remember in DF DK’s could just drag my discopriest across the map and there’s absolutely nothing I could do about it.
Haven’t lvld disco yet so i’m not sure if that’s still possible but that felt really nasty tbh.

Dont worry dk grip is the only thing the class has now so it prob gonna get nerfed next week

chill bro, I don’t feel like on def mode.
also I’m agree with your example from Ashran, actually DK on Ashran can get 3 charges of grip without compting necrolord grip, so it goes to 4 with it and 5 for blood DK.
This is waaaay too much, but this is very particulary case.

I just wanted to give you my point if view on the topic, that to me death grip is not “a more powerful tool in a group scenario than any gap-closer” even if it has no DR

The combination of it can make it the very powerful and toxic but it goes the same with many others combinations.

also do you know that it may no be dk that are doing this ? everyone have now access to a consumable useable in BG and EBG that does the same as a death grip.

I’ve seen a mage alter time, then jump off map, then grip the healer with this useable then alter time to get back, this is one of the overpowerful displacement combination to me.

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