I’m playing arms warrior aswell and it is insane how better arms is at the moment, while having to use less.
Just to say in advance: I dont call for arms nerfs, I just compare their toolkits with ours.
Healing reduction:
MS effect + sharpen is way better than necrotic wounds. Wounds got nerfed and even unnerfed it was miles away from MS/SB.
Self healing:
As warrior, Impending victory gives you 30% of your hp every 25 seconds.
At this moment, as DK, on average I get 20-30 k per death strike while having to use 35 runic power - needless to say I am losing dps with it cause we could otherwise dump it into coils.
Translating this to percentages, I get 5-7% of my hp per death strike.
Pain and gain vs healing from fallen crusader. We can compare it since its passive.
Pain and gain gives u 4,5% of your hp every 10 seconds, while fallen crusader gives you 6% but it proces around 2 times per minute.
Efficiently, P&G will give you 6 x 4,5% of your hp every minute, while FC will give you 2x6% every minute.
Ignore pain - 11 second cooldown and as a 420 ilvl warrior, I get 40k absorbs.
Even Die by the sword is massively better than IF since it practically gives you immunity vs melees.
Disarm can also count as defensive - since the disarm target isnt doing dmg to you.
Okay, we can say DK can kite melees and consider that as our defensive, but what melee? Only melee that is somewhat kiteable is ret paladin.
To sum everything up, I dont see a department where DK is better than warrior.
I get that you can be better at something or worse at something, but I’ve yet to see where dk is better than arms.
Give us better death strike. I see that Blizzard is going at that direction and I agree that we should have more reactive survivability rather than spellwarding shields/reductions, so just pump it up a little bit. Death strike is garbage at the moment.