Some of us might be so new that they don’t remember the spell “deep freeze”, which was a mage spell (later frost only before being removed) that instantly stunned the target for a few seconds.
Those of us that remember the spell, can probably remember being instantly stunned and nuked to dust. Or being “safe” behind a pillar when a mage blinks to you and instantly deepfroze you, and followed up with a poly cast.
I understand that it was a bit unfair to have an instant ranged stun with the mage mobility and burst. So I understand why blizzard saw the spell as a problem. But I can’t help but feel like frost kind of needs that stun to feel good in PvP, and I think they went the wrong way by just removing the spell from the game.
It just feels like almost all of frost mage’s “reliable” PvP damage comes out of AoE effects like frozen orb and cometstorm, and most enemies are just able to avoid 90% of that damage by using one mobility skill to run out of it. A stun would help by allowing the mage to lock down the opponent for a few seconds so they can secure some damage on the opponent.
To help the unfairness of the instant ranged stun, it could be brought back in a different form. It could be a ranged stun with the same range and cast time as polymorph, with a 30-60sec CD.
This would allow counterplay like kicking the cast, breaking LoS, or even reflecting it back at the mage. Also I wouldn’t mind the stun breaking from icelance, to prevent the cheesing of icelance spam into the stun. If the stun broke from icelance it would force the mage to line up things like frozen orb and cometstorm with the stun.
Frost is advertised as the “control spec” and it currently doesn’t feel like that at all. Fire is dominant with better burst AND cc. Why not give frost a 1.5sec cast time stun to compete with fire’s AoE instant dragon’s breath.
This would restore some of mage’s ability to 1v1 enemies, peel for partners, and set up cc chains.