Deep Freeze - this is joke !?

Who came up with the idea to add this skill on classic!? This spell cannot exist on classic. 5 seconds stun!? PVP will be for sure broken.

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The same guys that decided to add trap launcher

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They wanted to make sure that mages will be undoubtably the best pvp class

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You are not playing a Gladiator stance orc warrior?

Relax, make an orc you dodge it 25% of the time.

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you are beginner of wow? 25 % is nothing and almost never procs in pvp

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Explains why everyone and their mom plays orc. I play both factions anyway, ill just pvp more on horde on my orcs.

I have resist to every second stun against orc.

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true, blizz should buff it to atleast 75%, maybe also remove the healreduction from bloodfury and increase its AP by atleast 100%

“25% is actually 0%!”
“Nuh-uuuh, 25% is actually 50%!”

I feel like this exchange is an ideal representation of the forum’s overall discussion.

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imagine putting trap launcher and deep reeze on the same level xD

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Actually 30%.
All races have 5% chance to resist any control, and orc ability give additional 25%.

Yeah, becuase you as a receiver care about all the resists you get that you dont even notice, and don’t focus on all on the other 75% that get you - right? ^^

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Y y sure :rofl:

Everyone has a little bit of orc inside of them and that is beautiful.

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they gave them Displacement from way way newer wow expantions too would love to see how melees would be vs a mage
meanwhile Hunters not even a Disingage from Classic wotlk

Trap launcher is arguably better in big fights. Frost trap launcher is like a passive improved blizzard that can’t be stopped, for free. Its what allows hunters to help kite for the FC indefinitely in WSG, zone out chokepoints and easily defend some AB bases. Imagine not putting it on the same tier as DF. A team with 2+ hunters can easily make it impossible for the enemy group to ever push into them

Compared to blizzard it doesnt do any damage at all. yeas it is really good and improves an aspect of hunter that already existed while DF puts a new dr category into a class/specc that didnt exist already.

Also that traplauncher doesnt benefit from the same range increase that the shots gets, so they have to get into a pushline where with the new talents warrior(Frontline usually with healers in the back) possibilities to push also have been enhanced with charge/intercept to free from any slow/root effect. Shamans also getting a freedom.

With the amount o mobility classes got in SoD hunter still having its dead zone something like traplauncher was needed.

Don’t even talk, you put 2-3 dots and afk

LoL, I saw 4 resist against 11 stun tries of a paladin with my own eyes in STV.