You forgot, though I think you ignored either purposefully or unintentionally the change back to being a Spender.
Except they were changed to be more interactive with other abilities. The addition of a buff to Overpower to MS damage is only there to make OP more desirable to use and to reduce the damage of MS. There’s no reason for the two to have the interaction that they have. The interaction between Fulmination and ES does feel natural even if it’s mechanically annoying.
Narrative interpretation.
People had issues with the damage increase of Voidform, which was fixed.
Survival Hunter is different for the sake of being different so that I’ll agree with.
Aimed shot got a cast time and a damage increase if I remember correctly.
Demonology locks needed a rework as they were massively OP. The change has overshot and resulted in them being UP.
Tank specs were also OP, sometimes unintentionally, Vengeance going OP when people got enough gear was clearly unintentional, some tanks being able to solo a 5 man-group in world PvP was unintentional. In Legion I once saw a BDK soloing the Heimdall encounter from 20% on +6. BDKs were also able to solo raids when they were relevant if they were good.
Just because something has been working for a long time it has no meaning of it being fine for the greater whole. A boss being tyrannical over their section is fine as long as they produce results, the whole might have a big turnover and the productivity would be increased if the turnover was less and the section happiness was higher.
You have no ability to do narrative interpretation and it annoys me greatly than you think you do and make statements of how something works without understanding the interactions it had.
MS damage was low because there were conditions that increased its damage, such as applying CS on the target and then damage of MS was agreeable.
To be fair you did the same when you called it Black-out Kick, so either you made the mistake as well or you’re using more “gotchas!” than a dishonest interviewer. Given your uncharacteristic generosity on this compared to everything else I’d guess you made a mistake since you’re willing to grant that possibility to me.
And Rage and Chi are two different things, it would be closer to compare Rage and the energy they have. This makes no difference in the fact that you have to spend energy to create Chi, even if you can do it at range, and if there’s no energy there’s no Chi and if there’s no Chi there’s no Rising Sun Kick. An Arms Warrior just needs to hit and get enough Rage and then there a MS coming heading to the target. MS is a lot easier to get to use than Rising Sun Kick as there are fewer conditions for its use. Again narrative interpretation and you showing how incompetent you’re at it.
And I am because everything that we understand is based on the narrative that we create, the only thing numbers add to that is if its unsatisfactory or satisfactory to use. How good or bad something feels is separate thing. MS right now feels bad to use as it us unable to live up to the narrative interpretation, or class fantasy, of the spec. If the current damage distribution on MS was kept and upped *10 it would feel satisfactory to use and still feel like a bad ability. Conversely if it only dealt 10 damage that was front-loaded and 2 as a bleed then it would feel unsatisfactory to use and as a good ability because the design of it matches the narrative interpretation, or class fantasy, of the spec.
You say that I have too much focus on narrative interpretation? I say that you have too little and think that numbers are everything. All you can offer is more of the same bad design that this class has been loaded with ever since fear overruled the objective narrative interpretation as fear-based interpretation is narrative interpretation as well, just with a fear bias.