We all have ideas, let’s write em down for blizzard, if they decide to read through here.
Try not to suggest “bring this old one back”, they may be adamant on keeping it, focus on how to make it feel better. You can mention an old one you preferred, but it may not be productive to.
So to me it sucks cause you could effectively put that damage on auto-attacks and you wouldn’t miss the bleed. It’s incredibly passive, and it’s doing too much damage for that.
For multiple targets it’s actually very nice, you get some ongoing damage for mobs you’re not focusing, and maintaining dw on them is an active part of play. It can keep this upside while bringing something more to the table for single target play.
Add a bonus to deep wounds, where Mortal Strike Execute and Bladestorm do more damage to your primary target. This helps with the part that I hate, passively putting this bleed on that does way too much damage, by turning it into a damage bonus to beef up the abilities that are supposed to feel like hard hitters.
We keep some old benefits of the mastery, while correcting the problem with doing more damage than it really should. I think it’s a simple fix, too.