Deep Wounds replacement and rework suggestions

We all have ideas, let’s write em down for blizzard, if they decide to read through here.

Try not to suggest “bring this old one back”, they may be adamant on keeping it, focus on how to make it feel better. You can mention an old one you preferred, but it may not be productive to.

So to me it sucks cause you could effectively put that damage on auto-attacks and you wouldn’t miss the bleed. It’s incredibly passive, and it’s doing too much damage for that.

For multiple targets it’s actually very nice, you get some ongoing damage for mobs you’re not focusing, and maintaining dw on them is an active part of play. It can keep this upside while bringing something more to the table for single target play.

Add a bonus to deep wounds, where Mortal Strike Execute and Bladestorm do more damage to your primary target. This helps with the part that I hate, passively putting this bleed on that does way too much damage, by turning it into a damage bonus to beef up the abilities that are supposed to feel like hard hitters.

We keep some old benefits of the mastery, while correcting the problem with doing more damage than it really should. I think it’s a simple fix, too.

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There’s nothing active about maintaining DW. You hit Cleave and all the mobs have DW. Boom.

Arms AoE is literally Cleave → WW → WW → WW → Cleave → WW → WW → WW, and so on. Even after you use Colossus Smash it’s the same rotation, but now you’re just 15k strength stronger.

Then after you’re done you realise, that while you tried to immitate Garen from Demacia, your spinning only contributed about 10% of the damage, and DW did 45%.
My main issue with DW is that the whole purpose of cleaving, spinning and smashing as many targets as you can, has nothing to do with inflicting direct damage, but rather to make them bleed more. Lol.

Deep Wounds is a balance fix as MS is a “do all” ability without it. It would hit for insane and apply a healing debuff. Which would be, as it was in the past, quite stupid in PvP.

The solution is to make MS a separate ability with a longish CD and replace MS with Heroic Strikes that does big direct damage and has a small bleed attached to it.

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They could always expand it to: Mastery: deeper wounds, now every attack is converted 100% into bleeds, preventing you from interrupting caps and cerain other effects.

Ok but seriously i’m beyond all that for now, trying out a dreadnaught direct damage build, just need to drop half my current mastery or so and get more crit then my mortal strike will be my top damage rather than wounds.

This seems a git gud issue, warrior mastery is fine

You would be a lot more convincing if you posted on your Warrior. And they can make the Mastery 10 times better than it is now and it would still be utterly boring and feel misplaced.

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Mortal strike wasn’t op from BC to BFA, or indeed since mastery stat was introduced to the game. The only time it was OP was during Vanilla. Hell, the 25% healing reduction is so barely noticeable these days they even went as far as to add a 50% healing reduction as a pvp talent.

The diagnosis that frontloading damage to warrior abilities is the culprit behind the changes as a result isn’t right. Far more likely, In Legion, devs wanted to try something new with arms and when it failed they tried anither thing- which also failed.

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Yes it was, it’s anecdotal evidence only about several Warriors being taken into PvP simply because they had MS and doing well. Further evidence is also if you look at the design of BFA where the burst of Warriors was severely reduced while it was increased for pretty much everyone else.

Just because something is silent it can still be real and a wildly different reason that people give. By that logic Trump’s travel-ban had nothing to do with a racistic ideology because he himself said that it had nothing to do with that.

…No it isn’t. Rogues have mortal strike. So do hunters. Even priests have it but they are picked all the same, as are classes without it.

That seems, again, a design choice that has nothing to do with Mortal strike being OP not. Again, I refer to literally every single expansion since Vanilla where mortal strike wasn’t considered OP.

As I said, it feels way more like a redundant design choice made by somebody who doesn’t understand the class rather than a direct opposition to an ability that hasn’t been OP since Vanilla.

No idea what this has to do with warriors but there is nothing that indicates that the change was done because warriors were bursting other classes too hard. It seems fsr more likely that they wanted to try something unique on warriors and ut failed miserably.

Rogues have conditional MS as does Hunters. Because it’s conditional it’s okay since it’s less intrusive in the devs eyes. for some reason, as if their damage was reduced it would make wound poison mandatory. Which makes it so good that it’s practically a must have in PvP. Yes, it’s backwards and that’s how humans work.

Except there’s plenty of evidence going all the way back to Vanilla with Arms Warriors putting footage in their Youtube videos of their best moments, thus reinforcing the existing bias, of them absolutely hitting people for stupid amounts of damage with MS.

I for my part really liked DW in MoP but it wasn’t the mastery, it was spread by using thunder clap which was really fun I thought, the mastery back then (Strikes of Opportunity) wasn’t ideal either but I liked it a bit more than what we have now.

was hoping for thunder clap to be one of the returning class wide abilities in Shadowlands but as of now it doesn’t seem like it we would have been one step closer to oldschool DW instead of the mastery version we have now.

but I agree during Legion and now BfA Arms warrior felt like it was hitting like a wet noodle with MS and execute and too much dmg comes from DW in my opinion.

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Bs, mortal strike debuff is always taken (unless it already exists). Further, I intentionally didn’t mention WW monk because I knew you’d make this argument, to prove it wrong. WW do have it -all the time-, yet their rising sun kick is allowed to hit hard and frontloaded- and that isn’t even the reason people complain about them.

So checkmate I guess.

AKA it turns out it doesn’t have anything to do with one ability, its just the devs not understanding where arms should be.

OK since you keep claiming this is the case can we see this evidence you are so sure of? Because, as I said, MS was not OP from BC all the way to BFA where it still isn’t op.

Vanilla is the exception, not the rule.

Because they’re Monks and there’s less of a bias against Monks than there is against Warriors, which is the reason they’re allowed to have everything. Warriors, especially Arms, is designed around fear and is thus bad. Fury and Prot works because the devs have no fear of those two specs like they have against Arms.

Also your unironic use of “checkmate” tells me all I need to know about your view of the world and you want to show yourself as superior and me as inferior to prove that you’re stronger. Which means that nothing I say can convince you otherwise since you never came into this to be convinced as agreeing with me would be to show weakness and inferiority. I see no reason to waste further time on you.

I’m just gonna waste some time and reply to this. It has no meaning as the fear of it had already been planted and fearing something makes the thing seem more threatening and dangerous than it is. Reality has no place in the imagination of someone under the direction of fear. That’s the reason African-American kids are so often gunned down by cops on sight because they see them as these 2+ meters lumbering brutes instead of the reality where they are 140 and pint-sized.

Do you genuinely believe a Blizzard dev goes to work and says to themselves “Yes sir, I want to make sure warriors are unfun to play.”

Warrior, again, hasn’t been consistently OP since Vanilla so this argument is just not true.

No, I just predicted you were going to use a bad argument and let you walk right into it.

Further, we are still waiting for that evidence.

I feel like wasting some more time on you and completely derailing the situation. You expected nothing because you have no narrative understanding at all, you think that the things you can see with your eyes are the real and objective thing.

And no, this would imply intent. No one has any intend when they do bad things because no one is the bad guy in their own head until they ask themselves “Are we the baddies?” as that famous sketch shows.

No, I’m pointing out that whatever the hell this narrative you have about Blizzard devs keeping warriors down because a warrior murdered their families using mortal strike has no evidence behind it- Because, as pointed out, if this was the case then other classes with similar abilities would be subjected to the same treatment.

DING DING DING DING

We have the right answer here.

So it all comes down to, as you now agree (per your own words) and as I said:

I do the fortnite default dance.

I gave an answer that goes opposed to your imagined reasoning that explained how people do bad things when they interpret them as them doing good things and you somehow take it as me showing some error and use language that implies that you got me, which is again language that puts you in a position we’re you’re superior and stronger than me.

All you do is that you prove my point. You interpret it as you doing a good thing by exposing my hipocricy and ignorance while in reality you’re doing a bad thing where-in you argue based on your bias and stubbornness in order to “triumph” over me so you can seem stronger.

I said that from the start, as I quoted myself. You on the other hand have this weird idea that somehow Mortal Strike is the culprit and to blame for all the injustices of the warrior class because some time, some day, it did something that made devs become unconsciously crazy and hate the warrior class unconsciouscly.

I mean, where is the evidence? Don’t you think that it is just a case of oversight, as it is 99% of the cases?

The evidence is in that MS has been changed so much. If the devs were happy with MS it would have stayed largely the same instead it has undergone drastic changes from expansion to expansion.

The exception is that the current version have been carried into Shadowlands despite there being a massive dislike against it in the Warrior community.

The issue is that MS with front-loaded damage is too easy, mind you slapping Wound Poison and having it work in addition to your other attacks is as well. It does far more damage than anything else in the game and applies a -25% healing received debuff, is on a low CD and only uses the resource Arms get for doing nothing. At least Black-out Kick requires Chi to use and can break the flow of your Mastery if you’re in a kiting situation and want to use it to help your team get the kill.

That’s the difference between MS and Black-out Kick. Narrative interpretation is more than just understanding the fiction behind something, it’s also understanding how something works as that’s a part of the narrative.

…what.

I can count like maybe 3 major changes through the ability’s life.

From rage spender to generator
Healing debuff reduced (alongside other classes)
Interacts with deep wounds

That’s it. Thats nothing. Compare that to abilities like earth shock or fire blast, they have gone through way more changes- And dont get me started on utility spells.

So its not due to changes either.

With that mindset the devs wouldn’t be happy with most of the classes given they have had also several of their core abilities changed way more significantly.

So MS doesn’t stand out as an exception here either.

Same happened with voidform.
Same happened with survival hunter.
Same happened with aimed shot.
Same happened with demonology warlock.
Same happened with many of the tank specs.

Again, not unique to just warriors.

The ability has been working fine since Vanilla, it’d be absurd to propose it is now problematic for some reason.

Excuse me?

Even during Legion or MoP mortal strike dealt pitiful damage compared to abilities like templars verdict or DK obliterate.

The healing debuff is a bonus that other harder hitting abilities like rising sun kick also have, which is also easy to use and has a low cd.

You’re mixing up blackout kick and rising sun kick. Further, saying that rage is somehow “easier” than a chi using ability is comparing apples and oranges, especially since you can also generate chi at your will even on range, whereas rage needs range and on top of that generation is dependent on haste and crit whereas chi is guaranteed to work.

So its not that either.

You’re so hung up on this narrative idea thinking its the ultimate solution to fixing the class when in truth function comes over form. It might not fit the narrative of a warrior from many folks PoV for warriors to have self healing, but if they need it to be enjoyable class to play, then that should be baseline.