It’s very situational when you press a cd but when you feel pinned down, or your healer gets cc’d. Press a cd for it. When your healer engages back into a fight, you already saved time there and healer doesn’t need to sweat backing up the pressure.
Here few examples.
Something about the game: Some classes start to do heavy dmg after 35% and this is a multiplier you need to be aware of.
- 10 % HP ( enemy go countered by Die by the Sword ) [ Execute range ] Defensive usage negative.
- 20 % HP ( enemy go countered by Unending Resolve ) [ Execute range ] Defensive usage negative.
Using defensives above 35% mark is the most healthier place for a healer to react into lost health or even over 50% and higher.
Next time when you que into an arena, take these notes with you.
Also very honorable mention about Warrior Charge mechanic. If you stay within a Warrior’s charge range you do minimalize cababality of the warrior to stay on top of you. Moving out from this range ( under 8 yards ) will punish immensely and gives the Warrior more changes to finish you off.