Defile covers the turbo charge ability of Geezle Gigazap, making it extremely difficult to see where the charges are going. I believe the case is the same for the mobs after 2nd last boss in mechagon workshop, but I know for a fact that it is a problem on gigazap as I just played it. In general it would be nice if we could just have a stripped down version of defile as an option so it doesn’t cover up important mechanics that you have to dodge.
It also covers alot of the one_shot aoe circles in cinderbrew meadery.
Or its really hard to notice anything other than the defile on the ground in all the dungeons.
Would be great if defile was some kind of transparent circle ,just dotted with runes ,with the ocasional skelleton arm coming out of the ground or something.
Exactly. I’m surprised things like this are still an issue, especially with the new swirlie visuals. Every mechanic/swirlie should just be priority visually, and spells should be secondary. They had the same problem with a necromancer spell in diablo 4 covering everything.
Defile is puke.
The D&D mechanic is outrageously outdated.
DKs need to join the 2020s already.