No admittedly it might be less than 1% as some people have KSM on more than one character, but I find it unlikely that it’ll be above 1%.
So Blizzard is literally designing this iteration of m+ for the top 1%
No admittedly it might be less than 1% as some people have KSM on more than one character, but I find it unlikely that it’ll be above 1%.
So Blizzard is literally designing this iteration of m+ for the top 1%
That’s indeed a bit wild. I’ve been under the impression that the entire tuning and gearing of M+ this season feels… off but if it’s accurate that only 1% of the playerbase is actually running +7s (which arguably still is usless due to vault and only +9 yield significant increases due to crests), I have to question Blizzards intentions here.
Even just 25% of the M+ runners being able to beat +7s for heroic gear is questionable at this point.
I’d wonder how many people are progressing heroic raids (not necessarily clearing it) in comparison.
That number may itself be too high, as many high end players have many characters they run m+ on so that they can be flexible in their premades.
The point you bring up is something that has not crossed my mind, thank you.
Having considered this point, I remain doubtful the proverbial ‘Jimmy’ will have no one to play with at his 8 - that would require a PTR test to verify.
If such a test would show that, indeed, the removal of key level reduction upon depletion would cause ‘Jimmy’ to have less people to play with, then I would be fine with accepting such an outcome as the overall comfort of playing M+ would improve greatly.
Oh yes, I suspect that the number is not entirely accurate. Most people doing +10s right now easily just blast through 7s on their alts as well. So it might be closer to something like 20% or even 15%.
If we look at the season cut offs, only 3.4% of mythic plus runners have completed +10s.
That means that factoring in the possibility that 25% of mythic plus runners also run 10s, and 1% of the player base is 25% of mythic plus runners.
That the number of people actually getting max loot is around 0.14% of the active player base.
How does that number compare to mythic raiders?
I completely agree with the OP, and the only worry I’ve seen raised from removing the key system but not key depletion is that people might reset dungeons endlessly, resulting in pretty unsatisfying gameplay, similar to when the raid leader calls for a wipe over and over again.
But the question is if that’s even a problem anyway. So what if you have to restart? Isn’t the whole point in fact that you can?
Certainly hasn’t done any damage to Delves.
I’ve unlocked a +10 this week and I’m not even in the top 10% right now.
More alarmingly, it suggests that 100% of mythic plus runners is close to 5% of the entire playerbase…
I think for premade groups that will be just fine, but for pugs you’ll probably end up getting kicked if u were the one making the mistake or the whole grp disbands and back to the queue u go again. People already complain alot about how hard it is to get into groups.
Im not against removing the depletion though, it wouldnt affect me all that much since we mostly finish our keys no matter if they failed horribly or not. I can just imagine it getting even worse to pug but could be wrong ofc.
I would just make my own groups as tank and then not restart or kick people. If it somehow got so bad they left I wouldn’t care.
That’s pretty much exactly what I do now. I’ve made one group that was so bad I considered leaving. That’s from hundreds of groups I’ve formed.
They are completely different types of content. They don’t work in the same way. The only thing they have in common is that they are both PvE.
They’re completely different in the same way an electric piano is completely different to a regular piano.
In reality if you can play one you can play the other. People don’t take lessons for both separately.
Back in Legion in the early days of m+ this existed that keys did not deplete if you failed to time them, they just stayed as they were.
For me that was great it meant that me and my friends could practise and get better without feeling we have to start over every time. This is how we at the time claimed the realms first +15 done.
The problem that blizzard saw that was complained about was that there were no way of lower the key at all. That meant that you could end up with a key level that you could not do and was stuck for the rest of the week.
That problem was solved in DF with the introduction of the NPC that lets you lower the key level without going to the dungeon and resetting.
With this solution I think they should reimplement that keys do not deplete, it will bring a more enjoyable experience to pushing keys
The word “deplete” that is used these days for a key that downgrades comes from Legion where keys literally depleted. They received the status “depleted”.
It meant you key is basically stuck on that keylevel for that specific dungeon. You could only fix the key by running the key again, without getting loot.
So your suggestion to go back to not depleting while it actually literally did deplete is a bit confusing You ask for bringing back depleting and not downgrading.
fair enough, meant the deplete as in the way we call it today
But that’s already the case, except now you don’t even get a second chance and you are absolutely certain to get a kick - everybody gets a kick because the objective can no longer be completed at all.
For now i haven’t seen any leaver in a pug group yet. Even with completely ducked up 1st bosses. But it is early season.
Then you play in premade and just take on person from pugs.
Try solo pugging and you will see a lot of them
I am part pugging, part premading, part no pressuring. I do it all.
You do not have to tell me what i am doing or should do.