Delete Dual Wield from Frost

It was never supposed to be there in the first place.

Dual Wield talents wasn’t added to Frost before 3.2 during a major rework of some DK talents, partly to reduce the huge hits 2h was causing.

" [Threat of Thassarian]: New 3-point talent. When dual-wielding, your [Death Strikes], [Obliterates], [Plague Strikes], Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike."

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as the wise man once said, “So?”

So the reason to remove DW is patch note from 12 years ago? I got to admit, you went lengths beyond what most forum trolls are capable off, good job.

There were dual wield talents before ToT. Forget what it was called but there was one that increased your chance to hit while dual wielding.

But it doesn’t matter, because removing DW wouldn’t fix any of the problems frost have.

There’s a lot of people stating that Frost was intended to be dual wield from the beginning which I just wanted to prove otherwise.

It would fix everything because current Frost issue is that Blizzard doesn’t want to give the spec too much development time so they leave it in the dirt because it takes too long for them to solve the 2h vs DW issue.

Why would you want 3 (!) Speccs with the same weapon? Thats insane. If anything remove Twohanded from Frost again.

No. I like DW. Only FDK is plate melee dw with some magic. I have no choice.

Bold of you too assume it would get more development time. May i present to you [almost every other spec in the game] which Blizzard spent a total of 5 minutes on during all of Shadowlands beta.

Memes aside though. Maybe you are right. Frost requires a ground up overhaul down to the small details like mastery, for 2h to ever really work. The spec has had severe scaling issues from it’s introduction in WotLK and fell off a cliff pretty much after the first major patch of each expansion.

But they almost got it right this time with Obliterate finally scaling with crit and mastery, albeit still badly.

Here is an idea.

What if Killing Machine was a short cd ability (~30 seconds) rather than a passive? Activating it would cause your next few (~1-3) Obliterate and Frost Strike to always crit. And auto attack critical hits would lower the cooldown of Killing Machine by X seconds.
Or alternatively, increase the damage of Obliterate and Frost Strike based on your crit chance. Much how like Combustion work.
Or simply have Obliterate crits grant extra runic power to fuel more Frost Strikes.

Then we just need to fix the mastery scaling. Live Killing Machine kinda does this already, but does so in a way that make Obliterate hit like a wet noodle outside of Killing Machine procs. For this reasons, i don’t like the Combustion mechanic i mentioned above either.

Maybe we could split Obliterate into 2 parts, like Scourge Strke? That would work but is kinda boring. Or how about Frost Strike adds a portion of it’s damage dealt to your next Obliterate? Buffing Frost Strike through mastery then indirectly increases the damage of Obliterate. But this could lead to Obliterate hitting like a wet noodle again outside of being buffed by Frost Strike, so doesn’t solve anything.

I think frost just needs a new mastery.

Maybe the buff mechanic i just mentioned could be our mastery, but have it apply to Obliterate and Frost Strike. One buffing the other by a portion of the formers damage (based on mastery percentages) dealt. No, that would have no effect in AoE situations.

How about this. Your Rune spending abilities deal X% more damage and generate Y% more runic power.

Very boring, but solves pretty much every issue, no? This allows for Obliterate to hit really hard, buffs our AoE (since they all rune spenders, except for breath) and simultaneously allows for a spammy Frost Strike spec.

Or give Obliterate the Chaos Bolt treatment so it always critically strikes and crit rating increases it’s damage.

Then rework mastery into "Increase damage of RP generators by X% and reduce the global cd of RP spenders by X%

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