I recently tried Blood Death Knight for the first time. I’d always thought it was too difficult, but the one-button-assist and highlight features really helped me learn. Since preseason Heroic and M0 content felt severely undertuned, I was hoping Delves would be the place for some real practice, but I found them to be a disappointment.
I felt good completing a 10, but 11 was no more difficult. To my surprise, that’s where Delves simply stopped. Why are they so easy? I don’t even fully know how to play my class/spec, yet I can clear the highest delve difficulty with preseason gear without any problems. This must be a joke.
I was expecting Delves to scale infinitely (or at least to +20) so I could work on rotation and survivability at my own pace. Instead, my only option now is to jump into M+ (a week later), where random groups will end up with a tank who hasn’t had enough practice, because Delves never gave the chance.
Probably because you’re doing it on a tank delves are free content for them
you could consider removing Branns role for extra difficulty to practice with (tho idk if removing his role is possible) that’ll reduce your damage a bit and make it so that mobs live longer to do damage too you and then you could consider pulling larger groups
They havn’t scaled infinitely since their inception and I’m pretty sure they were never advertised as an infinite scaling system
Delves are also not intended to be a substitute for dungeons so I’m pretty sure a lot of people would respond to your last sentance with but thats not what delves are for.
They are easy for you.
They are not easy for everyone (and not equally difficult for every class/spec).
They are also not meant for the ‘extreme difficulty craving crowd’. That’s what high end M+, RPvP and Mythic raiding is for.
As Ion explained when they first talked about delves in an on-stage deepdive: This system was created because ‘world content and solo players were underserved’.
I noticed it depends by the class you use. Im the perfect average casual and with destro and DH (dps) is always a piece of cake (im a goofy person and i die even at 9 just once or twice because i totally miss some danger danger).
But when i try it with my monk (dps) or the assa rogue… is a different thing.
Other content is balanced with healer tank dps in mind tho…
Delves were meant to be solo only but Blizzard chickened out, see scaling issues in season 1 where solo had more HP than 5 man lol…
Can they balance it around every spec, I doubt it 2bh, some classes have the better tool kits than others, Pet classes at lower tiers are fine but T11 pets dead Hunters worst self heals ect.
I do like the new delves is an old dungeon though or reminds me of one at any rate it shows they can take old content and change it for delves.
They need to make Brann either 1. optional like in the visions where having no NPC is faster lol. 2. make his AI better and give us a pet bar for him, so he’s not wasting pots or cool downs.
Delves are solo content, there’s no way to make it exactly the same difficulty across all classes and specs, unless you make a whole bunch of variants, like mage tower.
You can tune group content to assume that there’s a tank, healer, some CC, and dedicated DPS, but a single player can’t have all those things, so it can’t be tuned as precisely, and to err on the side of caution (And prevent real outcry), they made Delves doable by any spec, which does make them easy on tanks (Or DPS with tanking pets)
S1 was hard, S2 was easy and S3 is also pretty easy. I play Ret and know the class well for solo content, so that’s an advantage but I cleared S3 t11 on S2 delve gear which shouldn’t really be possible.
Well I’m quite sure they can be balanced BETTER then they are now at least.
But the more important question, even if they can’t be perfectly balanced, is whether we should just accept the current delve imbalance, and Blizzard’s lack of any balancing effort?
I’m not saying they should be exactly the same difficulty, but I’ve played delves with caster DPS, pet class and a tank, and the discrepancies are way too high. What’s worse, there’s no effort from Blizzard to remedy that, which is frustrating.
I partially agree, but the first week of S2 delves with original tank Brann showed me, that they are able to make delves east for DPS too. Now tank Brann is anything but useless for DPS, but it shouldn’t be so.
Imagine: currently tank Brann does more damage the more healing he receives, to incentivise healing him and make up for poorer dps done by healers. Why not make it reverse for DPS specs: give tank Brann leeech depending on the amount of damage done by the player? This way DPS players would be able to use tank Brann, while at the same time not making him too OP.
I don’t even know what this means. I only play M+ and raid, not even sure what Story Mode means.
But why are they easy for me? It does not feel right that a person can head into the highest level delve without practice or experience with a class, experience zero difficulty, in preseason gear. It makes no sense that anyone should be able to clear the highest lvl delve before we even have the gear we’re about to farm for half a year.
Completely missing the point of this thread. I wonder if your 9900+ posts are as useless.
Delves play out very differently for a high self-healing tank compared to a squishy DPS, clearly, but no one should be finishing them in the preseason. I just wish the cap were higher for those who want to really practice their class. If I’d been able to push beyond 11 this week, I could’ve improved my gameplay much more.
They’re easy for you because you play a tank spec (So very high survivability), with a lot of self-healing, so unless you pull half the Delve in one go, it’s like playing with a “God mode”-cheat on.
Nothing wrong with playing the easy spec, but don’t turn around and complain about how easy things are if you do.
Difficulty of the game - like Story Mode, Easy, Normal, Hard, Ultra Hard, Nightmare etc
I mean DK Blood is Story Mode - you take ton of mobs, do great damage against them, and if anything will go wrong - you have like 5 option to save your skin from death not to mention potion, that will be sixth.
He’s absolutely on point.
Because I’m doing delves right now as a Feral druid, and depending on what’s inside, I struggle with clearing a T4. Despite being at the recommended ilvl.
My protection warrior however blows through a T11 with 50 ilvl below the recommended range. It absolutely depends on your class, playstyle and experience.