You are correct, my math was off. I was calculating in a few things that I forgot wouldn’t be available such as the free tier piece. However it’s still not several months. Full breakdown below.
Using S1 numbers for the sake of simplicity.
Goal: 619 all slots.
Costs
Champion bountiful drops: 60 crests to 619
Vault rewards 15 crests to 619
Crafted items 45 crests to 619
Map reward 45 crests to 619
Week 6 we’ve had 6 vaults, 3 sparks, we’ve done the raid quest for a free crest, and we have 540 runed crests. We could say we’ve had 3 maps that aren’t dupes maybe?
Of those 6 vaults we’ll say half weren’t a duplicate slot (It does not matter that we use them just that they aren’t duplicates). So 3 slots.
Crafted items, 1 is free, the other 2 are 45 each.
So we’re at 6 slots with 135 spent.
3 more from maps (Again the map items don’t need to be good, just not the same slot as a vault). 9 spending 270. 7 to go.
420 needed with 270 remaining, so not doable in 6 with bad vaults. Good vaults reduces it another 90. So week 7 good vaults week 8 bad vaults.
This is however ignoring if you can already do gilded delves. If you can then maybe take another 45 off for skipping a runed craft. Which might make it doable in 6.
You are forgoing many factors.
You are assuming that players like myself play like that. Which, for me at least; I do not.
But ignoring that:
You are assuming things that really are not a given for the content that players like myself do. For instance: It’s extremely likely that a player like me is going to be very flightstone starved in the first half of the season. I know I was in s1. Flightstones are a real hassle for world content and delve players until late season when you’re drowning in them.
Also: You are assuming players like me will do level 11 delves in week 1? With our gear that we had from s1? Really?
Also, to assume we don’t get a boatload of duplicate slots like we did in s1 is VERY optimistic (one might even say unrealistic).
Also, in week 1 the map drop might happen before level 8 and be pretty much useless (we start at level 4 in s2).
My next issue is a personal one, but I believe it is shared by plenty of players who do similar content as I do: I don’t bother with crafted stuff. I’m not dropping a crap ton of gold for a crafted item + what the hell other stuff I need to do (hello flightstone cost - see my earlier comment regarding those).
All in all: Your math, while maybe ‘technically’ correct (and that’s assuming they are - I don’t like numbers, so I don’t want to go through them all), is not realistic in the slightest.
I got the vast majority of my flightstones from the delve system thanks to memories of azeroth, I suspect this will remain true in season 2. Also crafted items do not require flightstones.
I did not make this assumption, I said “Maybe” you’d have one. Which would be starting T11s in week 3, and that “Maybe” that 1 would bring it to week 6, otherwise 7-8.
Crafted items have no flightstone cost and are typically significantly cheaper after the first month of an expansion. It’s worth looking into and a lot easier than you seem to think. I’ll gladly help out with it if that’s something you need.
Hasn’t been my experience. Flightstones were always a pain to get for me and I was continually short.
Converting into an enchanted thingy costs 250 flightstones.
But then there’s all the points you didn’t address, which still makes your math unrealistic from a practical standpoint. All it takes is one thing to be unlucky on and your calculations fall apart. For me, I didn’t get any hero legs for the longest time in s1. I got a hero gun drop, but it was horribly statted - so it’s in my bag, still to this day.
Needing the item to have specific stats isn’t relevant because we’re focused on getting the items to upgrade, and champion track items go to 619 as well. We don’t need every slot to be hero, just every hero slot item we get reduces the cost a little.
Champion track legs cost 60 crests to get to 619, hero from vault would cost 15. When we’re talking about unlocking gilded conversion as soon as possible that’s the only real difference.
Regardless of all the math: My original point stands.
It doesn’t feel good to be artificially slowed down. To me it comes across as: You are actually not really worthy, but don’t worry, here’s a little something so you don’t cry about it.
That can just be a ‘me’ thing, but being treated as a second rate citizen for years and years kind of did that to me.
I still don’t like the limit of 3 stash per week.
Or the nerf of maximum 1 map per week.
We’ll see how it pans out in a practical sense.
Like I said: If I don’t like the patch, I’ll cancel my sub in march.
The content is easier so it offers less of the thing compared to content that is harder.
I think there should be harder versions of that content so you can get more of the thing you want, not harder than the other pillars content, just comparable.
Given that the blue post said: << “When Season 2 launches, we will reset tier progress, and players will be able to start at tier 4. The difficulty and rewards of tier 4+ delves will increase to match the new item level caps in Season 2.” >> it might take many of us a while to work up to tier 11, even if we can do it now.
I don’t mind that, but I’m really miffed that I have 56K undercoins, and I can only buy 3 keys a week across my whole account.
That’s never going to work.
Because you can’t compare a solo challenge to a raid challenge.
They are two completely different things that require vastly different ways of playing to beat.
There’s always going to be high end group players who look down on solo content as being ‘lesser’ and don’t want it to be treated as equal. Unfortunately that’s the truth and I think Ion is actually one of them. But that’s a personal bias I have against him, I will admit.
I think this may be true, though I have no comment about ion. I don’t think however it’s fundametally impossible to make solo content with similar difficulty, it just requires more tuning knobs / aspects off difficulty than are present in the current iteration of delves.
Yeah. It requires much more, since you have to take each class and spec into account for that - with all their individual capabilities.
It’s nigh impossible for something that’s supposed to be evergreen and seasonal.
But… And I do think that this is important: That’s also not what delves are meant to be.
That’s not, generally speaking, why delves were created. That type of player doesn’t want very hard challenging content (again: generally speaking. There are of course exceptions).
Which is why blizzard are looking at revamping and iterating on visions. There are aspects of visions that sucked (Constant drain, acquisition, needing cloak ranks) but also parts of that system that made sense. For example it’s hard to make mechanics matter to both a rogue and a prot paladin without making them 1 shots, but if they reduce your sanity instead of your health bar then that levels the playing field.
I hope so.
But then again: I didn’t like them from an aesthetic and lore aspect either.
I just really don’t like N’zoth’s tentacle crap.
I might have a slight phobia. Tentacles and tendrils creep me out (not the octopus type with suckers, but the smooth type… ugh!).
It’s one of the reasons I hate draenei.