In my continued pursuit of having fun instead of getting “stuff”, I decided to take several of my alts on a journey to complete this weeks dual q’s being offered for delves; complete 3/3, 5/5 respectively.
For reference:
Alt ilvl range: 580-590, random barebone gear, no enchants
Delve tier levels completed: 7-9
Talents: All copied from Icyveins for delves
Extra potions/buffs: Nothing, but what the class provides for itself
Brann lvl: 30-40
Classes/alts completely weekly q’s, so far: Feral druid, Assa Rogue, Frost Dk, MM Hunter, Aff lock.
Special note the difficulty spike from tier 9-10 is significant, especially, as Tier 7 has a 587 ilvl recommendation (Easy). Tier 8: 600ilvl (Moderate), Tier 9: 610ilvl (Difficult; due to damage spikes/higher HP of mobs)
Worst offender/experience award goes to:
Feral druid
I initially thought Feral was going to be quite good in Delves, having off-healing, strong bleeds/aoe, durable tank form. I thought I’d be able to tackle delves with relative ease. Unfortunately, this turned out not to be the case and I had to bump things down to Tier 8 mostly for an enjoyable experience.
The bloated amount of abilities to juggle, in out of cat/bear form, with heals, CC, is wild and really not worth the effort to be efficient. While damage is strong, you just can’t take damage at all. The heals are like having a priest throw holy water on you while your whole body is on fire, the CC is meh, energy maintenance and waiting for GCD feels frustrating and holding you back and while your bleeds are strong you get chunked by nearly any ability, forcing you into bear where you can hang out with no abilities and do no damage.
This was just an absurd amount of effort compared. I failed for the first time ever, to complete a bountiful delve due to dying beyond the life limit, and that’s because abilities were taking 50% of my HP per hit. Terrible experience
Runner up to being the worst:
Assa Rogue
Rogue is another class that’s very similar to Feral druid. It’s not necessarily bad, but it’s not necessarily great for solo delve content.
Strong bleeds, far better CC tho, but paper thin armor w few defenses/poor self-healing. I think that’s the theme here; high damage, low defenses = delves are going to be more challenging.
While you can sap/blind targets, you’re going to have to pull targets away each other, as it’s extremely easy to hit nearby targets. This leads to you not being able to open up out of stealth though, bursting down one target at a time, and if things get messy, you’re in big trouble.
A master rogue, with keybinds/macros to CC multiple targets and juggle that whole game of control, might enjoy the experience and probably be strong at it, using abilities to cheese mechanics and delves in a niche way, but for the amount of knowledge/skill/effort needed to do that, as well as being nuked down by any mob that can’t be stunned, making your toolkit 50% useless, it’s not an experience I’d recommend.
Decent/strong, but not a greatly fun experience:
Frost DK
In short, you have a nice self-healing button you can press frequently, making it hard to die. Anti-magic shield comes in handy on bosses/ranged casters, strong for delves. Good CC to buy yourself time in critical moments you’re about to die. Strong burst/aoe damage means there’s not a lot of thinking that has to go into it and you do some solid damage.
That being said, there’s a lot of buttons to press, but you don’t really have these huge abilities, so it’s just a steady pace of mowing things down, being able to heal yourself in situations other melees would die in and that’s about all there is to say about it.
Although I haven’t done this weeks weekly Q’s on Fury Warr or DH, I imagine the experience will be largely similar to Frost DK
Creme de la creme:
MM Hunter
This was going to be my top class for completing delves until I played Aff lock. It’s a great class for strong, single-target, burst damage, good CC to isolate targets/escape from sticky situations (although, that requires some skill). Having a pet is also a huge perk, although it takes quite a lot of damage and requires maintenance.
What makes this class fun is activating Trueshot Aura and absolutely decimating mobs in a heartbeat, eliminating a potential threatening situation. It’s a short CD, so there’s a lot of uptime to a really obnoxious amount of burst. You can also feign death to throw off aggro you’ve created to Brann or your pet, which makes containing mobs easy.
Being able to move while fighting, means avoiding a lot of boss aoe with ease while your pet does all the work while you stay clear out of range from any harmful abilities.
This isn’t surprise or unexpected for Hunters and I could imagine BM doing really well as well. Hunter just remains a fun and easy way to learn dungeon/delve mechanics without a lot of pressure and a simple rotation/CC options to learn.
#1 award for best delve experience goes to:
Aff lock
If you ever had a good day IRL, where everything just went according to plan, smoothly and you just felt like everything for a moment in life was, alright…that’s what delves felt like with Aff lock.
Aggro control by the Voidwalker, even while seriously pumping damage into multiple mobs was chefs kiss magnifique. This thing taunted mobs with an aoe taunt like a rapper taunting blondes at a concert, unlike a hunters pet that might taunt one, as well as nearly no maintenance to upkeep Voidwalker HP.
I could’ve written a letter with one of those ink pens you have to dip in the thing, while riding a train through the uncharted territory of the Wild West. The multitasking I could do while running a delve was nice, responding to text messages and what not IRL.
Aff lock is no potato though either, this thing can seriously pump damage out quick and while not as sharp as the dagger MM hunter can produce or as easy to execute, you’re doing a lot more damage to multiple targets at the same time, which means faster clear times. This was also my lowest geared class.
For defenses you have 3 strong shields with the Voidwalker, meaning you don’t really take damage much. You have a Healthstone that can be used regularly and even drain life is decent on multiple targets with soul rot and an enhanced drain. On top of that, you get a Soulstone to resurrect yourself. What else could you possibly want?
Delves just felt right with Aff lock and I’ll be really surprised if there’s a class that’s as enjoyable as completing a delve on an Aff lock.