Their plan is to have 9 difficulty tiers that give rewards with the highest giving the equivalent of Heroic raiding/Mythic +5(current +15 before the mythic changes). It basically means that this gear you obtain in delves can be used to do early mythic raid bosses / up to like +10(current +20) keys.
Theyâll also have a few challenge level tiers with the last one being a comparable to mage tower tier of difficulty that is just for bragging rights for now! (Which is to say, no gear rewards tied there)
Iâd say the system rewards-wise is what you want.
Thatâs the idea though? (: People who want to do +8s and heroic/mythic raiding donât feel forced to do content that isnât made for them.
Remember torghast? People like me loved it but others complained because they had to do it.
Visions? 1 475 item per week which is what +15s awarded from the weekly vault back in the day. People felt forced to do them.
Delves? Heroic/+5 tier gear for the more casual side of the playerbase (: Itâs also great catchup for alts. Also itâs not spammable(for gear rewards) so you canât just outfit yourself in heroic gear in a day off of them. Itâs what people like Tah want.
I didnât realise that you were so close to the WoW dev process that you know the opportunity cost of different features.
Delves are intended for solo/casual players to provide them a progression path at endgame. Players who want the best gear as efficiently as possible will still do M+ as they always have done, nothing is changing for those players.
All that is changing is that Blizzard is providing something new for a section of the playerbase who have been historically underserved, or at least served inconsistently.
Plenty of people are looking forward to Delves as their most anticipated expansion feature - I have seen this sentiment expressed across multiple discussions and forums. In this respect it cannot be called a waste of resources, if there are players eagerly anticipating it.
Blizzard make use of data when it comes to making development decisions for WoW. The creation of Delves as a wholly new way of progressing at endgame is an indicator that they see in their data players who are not engaging with the traditional endgame pillars, and are dropping off the game shortly after the expansion launches. Blizzard would not be adding Delves to the game if they werenât convinced it is going to be a net gain from a cost/revenue perspective.
They have clarified in an interview with negura that there are 11 difficulties for 12 locations and that the 13th location unlock only after beating the rest on max difficulty and is locked to difficulty 11
Thankfully they donât appear to have timers and while broadly I agree with the sentiment. If I may go off on a tangent, we saw with the healer mage tower what happens without one. At the highest level. Players just afk for 10 min after every difficult pull to reset lust or 2 min to reset CDs.
Consider the following. It is week 1 of a season. You have lucked into a +,20 weekly no leaver.
In a timer based system you brick the timer and now you can reset endlessly your CDs. You can do this because the timer which was to be the bar that measures if you group is able to advance to the next difficulty has expired. Now the game understands you are not ready for the next level and so provides the reset to speed you though the rest of the dungeon.
Without the timer you wouldnât have that bar. So either the resets go away with no clear way for the game to know when to activate them. Or the game needs another way to measure if your party is able to go up to the next difficulty beyond just completing the dungeon.
The reality is with no timer in the scenario I described every boss miniboss and difficult pull would be accompanied by an incentive to afk for your cool downs. This breaks the flow of the and kinda ruins the fun. And I canât think of a worse way to progress a difficult boss on a high difficulty at the start of a season than one that has you waiting 10 min for CDs.
Personally if it were me I would have m+ function similarly to raid with a boss resetting your lust when you pulled it. But this is prone to abuse and would need to be designed around either with mandatory trash that needs to die to spawn the boss. No trash nearby or pulling the boss also causing trash to be pulled. In any event you are severely limiting the ability to design a good dungeon or a good boss fight with these considerations. And so the lesser evil is sadly a timer. Anyway you slice it
A mix of solo M+ dungeons and MoP Scenarios. Awards heroic raid level gear and can be upgraded to within a few ilvl of highest Mythic raid quiality gear. You can do them in groups.
Not sure it will last though because iâve already seen quite a few people complain on twitter that you are now âforcedâ to run Delves for the first few weeks of every season.