Delves Loot problem

I’ve got all the trinkets now in champion/hero quality.

1 Like

It is indeed insufficient for a thoroughly conclusive answer, but with the other posts in the thread plus that it seems quite well distributed it seems to me that there is no problem with the RNG aspect of drops.

There are some people in other threads declaring they got 5 cloaks, so system is busted then. From a very low sample size and then keep yelling when I link them this x)

1 Like

Yep, This is a pretty even spread. OP should try comparing again after 200 runs, and see how things even out.

The distribution of item drops should ideally be balanced against a reasonable content consumption.
If the pitch is that the loot experience will start to feel good once you’ve done 200 runs, then it’s not a good experience.

I guess you missed the point. Its not about how many runs you should do to get your gear, its about how many runs you should compare, to get a clear picture of the rng statistics.

1 Like

No, I understood the point. But my point is that this is not a math lesson on statistics and probability. It’s a video game. And therefore the numbers should translate to an enjoyable and satisfying play experience. If they don’t, then they’re no good.
You can’t just say that the sample size needs to be bigger. By saying that you’re saying that the player needs to play according to the math to see the brilliance of the design. But it’s the other way around. It’s the math and the statistics that has to work for the player. If the player is only doing 22 runs and not 200, then the loot RNG has to work on a smaller sample size.

WoW is all about math and statistics. Everything in this game comes down to numbers and percentages.
There are arround 15-16 gear slots to fill, based on spec, and OP did 22 delves. The probability of not finding a chest item at this point is still way over 50%, thats not bad rng, its just rng.

2 Likes

It’s bad rng if the player feels the need to go venture to the WoW forums for the first time in order to express their bewilderment with the experience they’ve had.

It’s not a good game experience because you can extrapolate the math to say it so. In no way does that make the 22 runs the OP had any better.

Or its just impatience, a very common phenomenon with wow players these days.

1 Like

If a Delve takes ~15 minutes, then it’s a solid 5 hours spent. If the game tells you that you’re impatient at that point and you just need to keep going and after 200 runs it’ll be all good, then it’s the game it’s wrong with – not the player.

People can complain and feel like they have a bad experience, but the reality is with 15 or 16 gear slots it is unrealistic to get everything filled by 22 runs.

This is by the way also advocating not going for specific items from dungeons. The chance for a specific item is very very low.

People should just play instead of fixating on BiS, or specific slots. We are used to always have every season some unlucky slots. We never reach BiS. Play the game and enjoy the content.

1 Like

Where do delves draw their loot pool from?

And more than 5 hours for a full set of gear is unreasonable?

2 Likes

Of course. You should have bis gear full hero in 3-4h to enjoy the game.

/s

1 Like

It absolutely isn’t.

The premise here is that a RNG system for loot is the only thing on the table.

I for one think it’s a terrible system.

But if we are to roll the dice, then protection from duplicates could certainly be considered. Or pseudo RNG, i.e it appears like a roll of a dice, but the system will add increasing weight to drops that haven’t dropped.

There are alternatives to this pure RNG system that Blizzard seems to favor everywhere.

You get Champion gear. The Hero gear comes from the weekly Vault.

I didn’t say that. I said that the loot experience should feel reasonable at that point, i.e. it’s a bad experience if you get cloaks multiple times in a row, or bracers, or never any weapons, and so on.

I calculated this in another thread (If the info from WoWhead is true ofc.)

From memory I believe there are 8 cloaks, 8 trinkets and 7 rings or something in the loot table of 32… Think they made up like 62% of the loot table, so you are more likely to get one of those three things than other things :slight_smile:

1 Like

I didnt say it does. But if you want to be specific, you get hero gear here and there from delves via map buff.

If there would be a duplicate protection or “choose your loot” system, it would feel nice but for a very short time.

You know how amazint it felt for me to get the Anzu mount after having so bad RNG I ran through sethek halls over 250 times?

Wouldnt feel so good it I had luck protection with guaranteed drop after 10 runs.

Sometimes the effort is part of the accomplishment. And tbh WoW has a lot of systems that guarantee you more upgrade chances as some kind of rng protection. Like the whole greater vault system.

2 Likes

The beauty of “random” samples is…if it looks random; it often is not, and if it doesn’t look random; it often is. This is actually a common misconception among IT-students who have to create some algorithm to randomize data; afraid it’s not random enough because there’s a sequence of n elements with the same result → that is expected.

This dataset looks fine to me.

1 Like

What? The Greater Vault is also RNG!

Here’s my point:

You can have RNG, if it’s reasonable. If it’s a dice, it can be a 6-sided dice. But Blizzard gives us a 12-sided dice to roll. Blizzard’s RNG errs toward a loss rather than a win, because if you win too much, then you’re “done”. So Blizzard gives players a lot of unfavorable RNG, because then players have to do the content for longer. That’s why the loot tables are needlessly big, why there’s no RNG protection, pseudo RNG, and why everything is a loot box to be opened.

It could be effort → reward. But Blizzard prefers effort → lottery ticket → ???

And personally, I think it’s a bit too much to the point where it feels unrewarding, and more about being lucky than being good or accomplished.

It’s a loot system fitting of a game like Diablo where you run the same content hundreds of times and complete it very quickly, but it’s unfitting of a game like WoW where the content consumption is much slower.

Of course and I didnt say it isnt.
But its still a guaranteed loot drop that is a form of bad rng protection. And you can increase your chance for this system by doing more content.