Delves (Miss or Hit) WE need solo content!

Nothing wrong with delves and I fully expect them to evolve further. I’m having a blast playing tier 11’s and they provide a solid challenge for me.

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Like others here, it is Delves that keep me renewing my subscription, which is very different from other expansions, where I played for two months and then quit without coming back. However, I am a bit exhausted because, due to the slowness of the grind, there never seems to be a pause. I think on this character I only missed two T11s in the first week of S2, but otherwise I have run four T11s each and every week. Yet my iLvl is “only” 674.

I get it, we have easier content compared to M+, and because of this we need to be more diligent to make up for it and justify the relatively high iLvl we can reach despite the lower difficulty. Still, I would like to see a clearer progression target or goal.
It is also nice to just lean back and enjoy your spoils for a couple of weeks before the grind starts again.

I think this may be related to M+ players and raiders also running this track. They pick up the easy crests, which makes their track, particularly M+, even faster. So unless Blizzard finds a way to prevent this (maybe they did with caps, I am not sure), our track kind of needs to be this slow.

As for the story, I agree it would be nice to have something more involved. And perhaps another companion, just for a change, because I actually like Brann.
I would follow Naleidea Rivergleam into the deepest depths.

And yes, like the OP, I would love to see existing content being reused for solo challenges. I, for one, loved follower dungeons, particularly as a tank, but very quickly they offered neither challenge nor reward. So I would love F+. But obviously that would be quite a bit of work, both balancing this presumed F+ track against M+/raids and making it challenging and demanding, especially for DPS. Of course, like Delves, this track would have to stop at around hero 1/8 so it does not get into M+ territory, probably capping at F7.

On the plus side, this could really encourage tanks to also try M+. And it would make them familiar both with routes and the dungeons not new to the expansion.
And it could give DPS frustrated by the long M+ queue times an alternative.

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And players what want to actualy use delvs gear in other content ? Stop putting players into this isolated groups.

It would still be fine.
You can use your PvP gear in PvE even if it isn’t amazing. It’s just decent.
I believe I got items in Zereth Mortis with effects that only worked in Zereth Mortis. That didn’t mean the items couldn’t be used anywhere else, it just meant they were best in Zereth Mortis.
And it’s not like Blizzard haven’t tried to make sets with bonuses that only worked in outdoor zones. Those sets could still be used everywhere else, but they were best in the outdoor world.

So it’s not like it’s a new design that Blizzard haven’t done before. They have. They’ve just been sloppy and half-measured about it.

Besides, it’s fun to get better gear, and this would expand the gear progression for everyone, whereas today you quickly get all your gear early in the Season and then spend the remaining time farming crests and getting miniscule item level upgrades. Can you say boring? Boooooring.

My biggest issue with delves is that they are basically just dungeons with a world quest thrown in. You kill enemies till you get to the boss, then you kill the boss and get your loot, the end.

When delves first got announced i imagined something different, less combat focused, with more elements of puzzling and platforming, storytelling, questing, exploration and discovery, more randomized too, and not just the same mobs and layout every run.

Yep beoucse its open world and nobady cares about open world power stats becouse we one shoting everything from day 1.

That’s irrelevant.
Fact of the matter is that Blizzard have made plenty of gear that’s designed to be ideal for a specific kind of content. Heck, a slew of trinkets fit that bill every single Season. And just because you got a trinket that’s better for Dungeons than for Raids, it doesn’t mean you can’t use it in either place.

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I wouldn’t mind if they segmented the gear, honestly. But: They’d have to do it for all the endgame pillars; not just delves, because that would just feel insulting.

But honestly, I don’t think Blizzard would do this.

Maybe just give the gear from different endgame pillars a unique ‘set bonus’. That way the gear’s stats are still good for other content, but the bonus is what makes that gear ‘the best’ for that particular content.

Of course not.

The gear design in WoW is the lamest in all of gaming. It is simplified and marginalized and…neutered, for a lack of a better word.

Gear corresponds to item level which is a function of a difficulty and time grind in WoW. That’s all it is. That’s all Blizzard seems to aspire for it to be.

Probably because of the loot, Torghast was better design wise

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I think delves are cool, they could do with more mechanics, like affixes, and nicer trinkets that aren’t just “do more damage”

But the real thing they could do, is make more than one pinnacle boss, like Zekvir or the Underpin, like have two or three end game solo fights per season, because not only are the fights fun and give cool rewards, but they also have some nice rare mogs tied to them, like that big goblin mace from the underpin on a ~1% droprate, gives you incentive to go back and farm them too

More mechanics like affixes and so on kinda have to be above t11 I think considering
some are struggling even before reaching 11, I might be wrong but I do not think
that is the idea devs have for delves.

Myself I would love to see t12 or higher, I had lots fun trying to do 8 mask horrific
vision on my DH with heroic gear. Was really happy when I completed it.

Thou I think main problem is balancing it for all 13 classes just like other solo content.
(Done delves on all 13 classes this season only t11 from start,
and I not doing that again… I think lol)

Before adding several pinnacle bosses I rather see they actually start to
fix the many bugs that has been stacking up. Thou if they do both, sure more to do.
In Midnight I hope to see just lots new delves. Rotating 1 old daily would be fine.
Since they adding a delve teleport room in 11.2, I guess there will be similar in Midnight.

S3 trinkets from what I seen are kinda like S2, some good some bad. I still think
there are too many, I rather see a few good ones. (Thou there is maybe a delve trinket
vendor in S3 with hopefully Heroic ones, I guess there is some new delve currency)

Machine Gobs Iron Grin drop in delve and possible to get from vault too.
Seen both happen on my warrior, so it not just Underpin that drops it.

No. It definitely wasn’t imo.
If Delves were like Torghast, I probably would not be playing WoW anymore.

and delves are no “chore”? You do them at the start of the season and then you have no reason to go in ever again

Now with this new belt you are “forced” to do them for the belt. Yep must be better, i guess :dracthyr_lulmao:

literal propaganda one liner without any thought

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Number of players excluded, what is the difference between Dungeon/Raids compared to Delves?

It’s the rewards. Delves stop short of giving players the highest tier.

Whatever qualms you may have, getting Mythic gear from Delves would suppress them.

Delves being a Hit or Miss, all comes down to the rewards you get from completing them.

Was 25 when I raided… Had my fill of guild drama in Firelands. Also the other difficult part lol… putting up with ppl complaining about loot…

M+ bros got their content… Delves aren’t for you…

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5 days ago i wanted to do delves but when i found out you need to do the story quest line again to unlock level 4 i didnt go for it,
it was so Disappointing for me to be honest

Correction: YOU do them at the start of the season.

But you don’t represent every player in this game, chief.

Literal thick as mince reply from someone unable to look pas their own nose.

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That’s just not true for all the players for whom delves were actually created.
Delves were never meant to be a ‘stepping stone to M+ or raiding’. The fact that that is what they are to some people, doesn’t mean everyone treats it like that.

Delves are their own endgame pillar. For people who don’t do M+ or raiding.

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I can imagine how much a thing like that would suck.

Raids and dungeons are designed from the ground up, purposely made for group content. In particular, for the holy trinity of tank/healer/dps.

You would need to re-design dungeons and raids from the ground up to acomodate Solo Play… which is EXACTLY what they did… You got what you asked for already. Delves ARE the solution.

Let me put a simple example: Raids.

Raids are a single boss with mechanics. How can you acomodate a Raid boss that requires 1 tank to take hits that anyone else would be insta-dead from, while simultaniously asking someone else BUT the tank to perform some X mechanic at the side?

Well… you have to nerf the damage and remove tank busters. Otherwise nobody but a tank could solo that boss. And then, since there is only ONE player, you have to remove all those mechanics other players do in a raid.

And what do you get? You get the Delves ?? bosses. THAT is what you get when you design a raid boss to be soloable.