Why? What’s wrong with supporting both solo and party playstyles?
There is nothing wrong with making cutting-edge rewards available to the masses when they become obsolete. It’s a game that we play for fun, not a real life competition with consequences for underperforming.
With that logic every single piece of content is a chore.
Should not be cosmetic only, it should be like delves, a mode for solo players go get as good gear as mythic raiders. People in 2025 do not make friends or find guilds, they get home from work, play 1-3h and log off.
For some it’s fun to overcome challenges, for some it’s fun to get showered in shinies, for some it’s fun to grind the eternal grind for something, for some it’s fun to manage a group of n players to do any content, for some it’s fun to …
And Blizzard seemingly tries to make something for everyone involved. That also means that once content overlap (in any way), that they have to think about the effects of it on other ‘pillars’ in the game.
This is a sign of lazy developing that has plagued video games since forever.
Meanies with so much HP they’re just punch bags to fill a room and one shot mechanics.
There’s no excuse for either. A room full of punching bag meanies could and should have been an interesting room puzzle (but NOT platforming, this is WoW, Not Super Mario 3) and one shot mechanics is just cop out because they couldn’t think of interesting boss abilities.
I suppose we should be glad that the encounter designers for WoW aren’t the same as the encounter designers for Diablo because the amount of one shot mechanics in there that are completely unavoidable and game breaking are ridiculous. (Yeah Hello Echo of Lillith season 8 and onwards.)
Yep, that’s exactly the point — and that’s why statements like “choreghast” or “you have to farm AP” are, in my opinion, a complete joke.
With this kind of mindset, open-world content is already practically dead, except for events (since they still offer gear or collectibles). The AP farming we had in Legion or BFA is gone, so there’s no real incentive to do that kind of content anymore. As a result, the open world feels empty of players.
Players have to do Mythic+, raids, or rated PvP if they want to improve their gear or collect rare items.
Yep, I’ll do them with alts too, especially if I start mid- or late-season, since they’re a really easy way to get 1–2 pieces of gear and fill up the vault.
I really hope they drop this system in the next expansion, because it’s nothing more than a stepping stone to gear up for M+ or raids. Lower M+ brackets are pointless, and normal raids are only useful for quickly getting a tier set piece and maybe a couple of decent trinkets.
This kind of content isn’t fun for more than a week or two as a main feature. You don’t get enough gear, crests, or valor to make real progress, and the loot table is insanely bloated—you can’t reliably farm anything specific.
My own experience is that I think delves are fine essentially, but the replayability is lacking, if you aren’t gearing alts, because the Delves are so easy and so low scaled on tier 11, that I’m not sure what I’m gearing for exactly, unless I do M+, which has better separate gearing.
I hold the opinion that multiplayer content needs to become more cooperative and more socially active, while solo content should be an equally worth content pillar
Just soloed a timewalking dungeon lol just to see if I could with the twinks now nerfed… Its doable, so why not make the older dungeons solo content. Bring their loot up to delve level and that is alot of content for zero effort on Blizzards part other than balance or put Brann in them aswell.
Where did I say or even imply I was speaking for or about ‘everyone’?
Please don’t try to straw man me.
And hey: You can dislike them all you want.
I’m not a fan of all the underground aesthetics myself.
But that has nothing do with the argument that Nevermonk was using, which is what I was replying to: That (and I quote) “You do them at the start of the season and then you have no reason to go in ever again”.
Anyone who doesn’t raid, do M+ or high end PvP has plenty of reason to go in.
We’re well into this season and I still have reasons to go in.
I very much doubt that, even if you could survive the damage increase… the boss would take sooo long lol… in 648 on a mage if on t7 I can almost get wiped out if Brann overpulls when I’m trying to skip… Frost spec. As a Tank I could do T11 is last season max champ gear so 616.
You can doubt it all you like and yet it’s what I did. Similarly the first thing I did day 1 of undermine was take my chars through T11s. Took about an hour starting in +4 to both get to and complete T11. I didn’t have a single item from this patch and had an under levelled healer brann so no tank shenanigans.
While T11s at 610~ is a tank only privilege, struggling in T7s at nearly 650 ilvl is much more of a you thing than a DPS thing.